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Forums - Gaming Discussion - Star Wars Battlefront Beta Discussion Thread [Rate the beta]

 

Rate the beta!

10 3 8.11%
 
9 5 13.51%
 
8 7 18.92%
 
7 9 24.32%
 
6 3 8.11%
 
5 2 5.41%
 
4 4 10.81%
 
3 2 5.41%
 
2 0 0%
 
1 2 5.41%
 
Total:37
LudicrousSpeed said:
Played it on all three platforms, obviously the PC version was the best looking and performing. Didn't notice any difference in the console version and strangely no one uses their mics in either version. Is it just not possible?

Not sold on the game. Seems way too simplistic, like they dumbed it down a little too much. Seems like it's going to get old very quick.

It looks like some people have very different opinions about it...

''''Digital Foundry’s analysis, reveals some impressive performance results, with the i7 4790 coupled with the R9 290X, averaging at a more than adequate 80fps at 1080p. The console versions, do an equally good job, given the limitations of their weaker hardware, striving for a 60fps experience, which for the most part, seems to be somewhat attainable. The PlayStation 4 version of the game renders at a native 1600×900 or 900p, which provides a relatively sharp image, which is then upscaled to 1080p.

 

According to Digital Foundry’s performance analysis of the PS4 version of Star Wars Battlefront, the console runs at the equivalent of high quality on PC:

The PS4 version runs at the equivalent to the high quality preset on PC – including settings for textures, ambient occlusion, post-processing, meshes, and ‘terrain groundcover’.''

It look like there's more difference between PS4 and X1 compared to PC high settings and PS4.  

No offence mate but if you don't see any difference in the consoles versions you should seriously consider a good oculist.



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Graphics are amazing. And nostalgia for the Battlefront brand is cool and all, but thats about it.

The gameplay might have cut it in the PS2 days, but certainly not today. Its far too simplistic and funnily enough, even the scale is quite disappointing compared Battlefront 2.

It really doesn't feel like your playing against other players, it feels like a bot game. Everyone is running around with the same weapons, loadouts, spawning in the same play etc... there are no engaging firefights. All the vehicles, while cool, are boring to play in.

As for the game modes, Walker Assault is far too mundane. Even with the convoluted set up, there are not enough objectives to actively completely. A BF ''Rush'' style game mode is much needed here. Dropzone is solid though, but again, 90% of the time people are running around doing nothing. Nobody seems to go for the objectives.





Played PS4 beta. Had some fun, but it didn't entice me to buy the full game. I realise this may not occur in the full release, bit I had several issues.

Weapons feel really similar and don't punish for constant fire. I kept trying to reload lol.

It's not always clear what your current game state is. How long till the Walkers make it to their goal? Etc.

It feels like everyone is running around like headless chickens with little to no co ordination.

Had a few sound glitches in the menus, but not ingame. Didn't affect gameplay.

Still could be fun in short spurts, but it seems rather shallow (Judging the beta) .



Nate4Drake said:
It look like there's more difference between PS4 and X1 compared to PC high settings and PS4. 

No offence mate but if you don't see any difference in the consoles versions you should seriously consider a good oculist.

Not really, DigitalFoundry says both versions are a close match to the PC on high settings. I don't have software or hardware to sit and run frame by frame analysis on the betas, or any need/desire to really. Playing all three, the only one that really stands out as noticeably superior is PC. Of course, I have only played Hoth in all betas. But LOL @ your response. "no offense bruh but if u cant see the difference between these two sub-HD resolutions then you need to see an eye doctor!! no offense".

My eyes are fine, thanks.



Nate4Drake said:
LudicrousSpeed said:
Played it on all three platforms, obviously the PC version was the best looking and performing. Didn't notice any difference in the console version and strangely no one uses their mics in either version. Is it just not possible?

Not sold on the game. Seems way too simplistic, like they dumbed it down a little too much. Seems like it's going to get old very quick.

It looks like some people have very different opinions about it...

''''Digital Foundry’s analysis, reveals some impressive performance results, with the i7 4790 coupled with the R9 290X, averaging at a more than adequate 80fps at 1080p. The console versions, do an equally good job, given the limitations of their weaker hardware, striving for a 60fps experience, which for the most part, seems to be somewhat attainable. The PlayStation 4 version of the game renders at a native 1600×900 or 900p, which provides a relatively sharp image, which is then upscaled to 1080p.

 

According to Digital Foundry’s performance analysis of the PS4 version of Star Wars Battlefront, the console runs at the equivalent of high quality on PC:

The PS4 version runs at the equivalent to the high quality preset on PC – including settings for textures, ambient occlusion, post-processing, meshes, and ‘terrain groundcover’.''

It look like there's more difference between PS4 and X1 compared to PC high settings and PS4.  

No offence mate but if you don't see any difference in the consoles versions you should seriously consider a good oculist.

You should seriously considered been reported for that post of yours.

Not everyone is looking close to minor details as DF.  Even though I think you haven't read all  the article, we can't take their word as gospel. Normal, healthy playears are not expected to notice every minor detail DF propose themselves to tackle.



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Dark_Feanor said:
Nate4Drake said:
LudicrousSpeed said:
Played it on all three platforms, obviously the PC version was the best looking and performing. Didn't notice any difference in the console version and strangely no one uses their mics in either version. Is it just not possible?

Not sold on the game. Seems way too simplistic, like they dumbed it down a little too much. Seems like it's going to get old very quick.

It looks like some people have very different opinions about it...

''''Digital Foundry’s analysis, reveals some impressive performance results, with the i7 4790 coupled with the R9 290X, averaging at a more than adequate 80fps at 1080p. The console versions, do an equally good job, given the limitations of their weaker hardware, striving for a 60fps experience, which for the most part, seems to be somewhat attainable. The PlayStation 4 version of the game renders at a native 1600×900 or 900p, which provides a relatively sharp image, which is then upscaled to 1080p.

 

According to Digital Foundry’s performance analysis of the PS4 version of Star Wars Battlefront, the console runs at the equivalent of high quality on PC:

The PS4 version runs at the equivalent to the high quality preset on PC – including settings for textures, ambient occlusion, post-processing, meshes, and ‘terrain groundcover’.''

It look like there's more difference between PS4 and X1 compared to PC high settings and PS4.  

No offence mate but if you don't see any difference in the consoles versions you should seriously consider a good oculist.

You should seriously considered been reported for that post of yours.

Not everyone is looking close to minor details as DF.  Even though I think you haven't read all  the article, we can't take their word as gospel. Normal, healthy playears are not expected to notice every minor detail DF propose themselves to tackle.


I can't see anything in his post that would justify reporting him. He is also very right. The difference between the console and PC versions is quite noticable even at only high quality settings on the PC. I have on PC and played on a console at a friends house. I find it hard to imagine someone not noticing the difference.



I hope they balance the walkers map, do something about the spawing and that stupid light effect when you go outside the hangar it's so dumb to be blinded when you defend it's already hard as it is



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ohmylanta1003 said:
binary solo said:
So, id Battlefront going to be worth $60, or as a MP only game should it sell for $40-$50 instead?


Why should it be worth less than $60? I don't understand...should single player games only also be worth less than $60?

In some cases, yes. A lot of people thought the Order was good, but because of the shortness of the campaign, lack of multiplayer and very low replay value it should have been a $40 (or less) game instead of a $60 game. If you release a game at $40 you need to sell 33% more than you would at $60 to get the same revenue. I think at $40 on release a game like The Order may well have sold 33% more than what it did at $60.

But also, an MP only game has a somewhat greater element of risk in terms of $ spent for time played. Normally you will give a SP campaign a few hours of play before you decide a game is crap and you never play it again. With a MP game, you might only play a couple of 10 minute matches and decide it's not for you. So if you buy a $60 MP only game and only play it for 20 minutes before casting it aside it feels like a bigger waste of money than playing a SP campaign for a couple of hours before casting it aside. And then for PS4 and Xb one of course there is the added cost burden of having to pay a subscription to be able to play online with a MP game, wheras with a SP game there is no cost other than buying the game. If a MP only game came with a 1 week PSN+/XBLG exemption code to allow you to give the game a try before committing to online subs that would help make a MP only game worth the risk. Lots of people only buy online subs as and when they get games they want to play MP on, and for most of the year the don't subscribe. So for some people the online sub is an actual added cost to a game. Lots of teenagers I know who's parents aren't gamers basically have to use their pocket money to buy XBLG/PSN+ subs coving only the month or two after they buy an MP game. If a game has no SP / offline content then the game is worthless when their subs run out.

If BF has some good offline content then it changes the value proposition for it making it more worth paying $60.



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chapset said:
I hope they balance the walkers map, do something about the spawing and that stupid light effect when you go outside the hangar it's so dumb to be blinded when you defend it's already hard as it is

the balance is fine, its shouldnt be 50/50 on every map.

and the light effect is the only real cool detail the beta has.



ohmylanta1003 said:

Why should it be worth less than $60? I don't understand...should single player games only also be worth less than $60?

Some SP games should absolutely be worth less than 60$. However, it takes a lot more effort from a company to make a quality 10-12 hour SP campaign than a 15 minute MP experience. Therefore, in my view, SP is always worth more than MP. Which is also why I was heavily dissapointed with Titanfall´s lack of SP.