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Forums - Gaming Discussion - Consoles would benefit at running games 720p instead of 1080p.

prayformojo said:

You're asking me to answer a hypothetical question that can't have a factual answer. The facts are, and my point is, that the number one factor in whether the majority of people enjoy or purchase a game is the game itself and not how many FPS it has or it's graphical merits.

That's ultimately all that matters to the majority of consumers.

The only thing that matters", "That's ultimately all that matters"... that's pretty binary thinking you have. Can't the graphic quality be a part of the game quality and a part of the reason, why the majority of consumers likes a game and prefers a special version of a game?

And how do you explain, that the PS4 version of Watch Dogs sold much better than the 360 version or the PS3 version... with a fraction of the install base?



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Raziel123 said:
swbf2lord said:


Not that it really can.


Enlighten me. Cause there are only 3 games that aren't 1080p, and they're poorly optimized cross gen multiplats.



The PS4 can't champion 1080P/60FPS, not sustainably, if you want to see graphics improvment on a large scale. 



Fifaguy360 said:
On my 23" Monitor....maybe not. But with big screens going mainstream, yes there is a noticeable difference.


23" is massive. Should be visible enough.

I can notice a difference when I just look at my friends 1080p phone (nexus 5) after looking at my 720p phone (xperia sp).

The screen sizes are different but its still 319 ppi vs 445 ppi which is quiet a bit of a difference.



swbf2lord said:



The PS4 can't champion 1080P/60FPS, not sustainably, if you want to see graphics improvment on a large scale. 


Who said anything about 1080p/60fps? We're talking about 1080p.



Where is this heading to ultimately? Yeah this one. "As long as it is 60 FPS and smooth, resolution not a problem," Why is this heading to that? Apparently it has got to do only with personal preferences and definitely not console standards for this gen which is 1080p/30 FPS still and it has to be so. Devs should focus on that.



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Conina said:
prayformojo said:

You're asking me to answer a hypothetical question that can't have a factual answer. The facts are, and my point is, that the number one factor in whether the majority of people enjoy or purchase a game is the game itself and not how many FPS it has or it's graphical merits.

That's ultimately all that matters to the majority of consumers.

And how do you explain, that the PS4 version of Watch Dogs sold much better than the 360 version or the PS3 version... with a fraction of the install base?


Well, if you're asking for my opinion (since that's really all I can give) as to why it sold more I'd say that it's probably due to the fact that hardcore gamers and internet "nerds" (people like us) buy launch consoles before anyone else and felt that owning the game on a new console would be better than buying it for a last gen console. 



JazzB1987 said:

Night and day? rofl.

ET on Atari vs Killzone Shadowfall is night and day.


This is equivalent to 480p with AA. Looks good to me.

If a game has no AA at all then it def needs a better resolution but AA helps alot and most games would be perfectly playable with lets say PAL resolution 576p (Final Fantasy13 on 360) just add AA and its fine. But I prefer high resolution with lower polycount and less effects etc. (e.g 3DS/Vita @1080p+AA)

But tbh the problem is not graphics its games. The games these days are so generic  unimaginative and boring or pseudo artistic  lack soul and polish that the best graphics in the world cant help. 90% of all games are simply bad these days.

 Id rather play a Secret of Mana/Timesplitters etc. than FF13/Crysis3.

Ok, this is what started all this. 

 

  • You put up an image of a supersampled game. A very supersampled game. Say its equivalent to 480p with AA and that its ok for you. I just pointed out that if you were to really try and make a 480p image look that sharp you would either need to also use supersampling which is expensive or use an amount of AA that is more expensive than just upping teh resolution. Which means the point you were trying to make with that image is misleading or redundant.
  • You dabble in this again and say most games will be ok at just 576p with AA. Again, i said all that to explain to you that adding enough AA to a low rez image to make it look as good as the image you put up is too expensive.
  • Then you talking about prefering higher rez with loer poly count and use a 3ds/vita as refernce. Those platforms peak at a 5" screen. What looks ok on such a screen will look horrible if you blow it up to fit 32"+ screens. If making games for a bigger screen, that will have bigger images, you need more than what you are saying you would prefer. 
  • Then you talk about your opinions or how games today are crap and you prefer the older stuff, which I was saying, has nothing to do with this thread.

All I did was answer the things you talked about, and explained why they are important. But lets just agree to disagree. Maybe we don't just get eachother, nothing wrong there.

 

prayformojo said:

You're asking me to answer a hypothetical question that can't have a factual answer. The facts are, and my point is, that the number one factor in whether the majority of people enjoy or purchase a game is the game itself and not how many FPS it has or it's graphical merits.

That's ultimately all that matters to the majority of consumers.

You are evading the question while throwing absolutons around. My question has an actual answer. You just can't answer it cause it will make the point you are trying make void. 

Yet you are throwing around generalizations like "majority of people"" ultimately all that matters" "no one"...etc. But when presented with situations that dispute your claims you just dismiss them.

Personally, I tend to think that what makes a game sell is marketing and graphics. At least initially, what makes people keep playing it is if its fun, which in turn will spur word of mouth and then more sales. Then the next game from that IP would be bought cause people believe the last one was good.

And again with your minecraft and mobile game reference; every heard the saying "in the land of the blind the one eyed man is king"?



I can't remember the last time the mainstream customer said that "look at my game, is running at 1080 p!!" So the OP is spot on.



MikeRox said:
Locknuts said:
I'm fine with 720p on consoles. For PC it's minimum 1080p because I sit a lot closer to the screen and anything sub-fullHD looks horrid. Plug my PC into my big screen though and from 3 metres away the difference is honestly difficult to tell for me. Anything less than proper 720p on TVs is noticeably blurry though.


Is your monitor 1080? as what most people conceive as the awful-ness of a lower resolution is just actually how bad scaling is. If you have a 1080p monitor, you want to play games in 1080p because the this gives 1 pixel of the monitor to 1 pixel of video output.

I'm not sure you'd find 768 as bad (for gaming at least) if your monitor had a native vertical resolution of 768. Though obviously you would notice there are less dots on the screen, it would look a lot better than it would on your 1080p display which would have to fake some pixels. The blurriness actually comes from the fact that a lot of pixels on the screen end up having to be parts of 2 different pixels in the image.

This is why SD content (particularly retro games) look way better on CRT monitors than they do on LCD.

Very interesting.... I'll test it.



Since halving the resolution isn't enough to double the frame rate, I wonder what people would choose if given the option.

720p60 no AA toned down effects vs 1080p30 4xMSAA longer draw distance.

That might be feasible.