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Forums - Gaming Discussion - Now that the hype has died off, how good was GTA V in reality?

IMO it was a really great game where it is clear the devs have put a lot of effort in every aspect of the game, graphics look incredible for a 7th gen system but personally I feel there's a few flaws that shouldn't have ignored. Single player flaws are mostly minor, maybe a few bugs, parts where the storyline looked a bit forced or the canon ending being a bit weird.

*...Killing Stretch made no sense since he was a minor antagonist and appeared in like... One mission. Also, the 3 murders were mere hit and runs. Go there, shoot the guy/s, escape. Each shootout should've at least had a small introductory cutscene to create atmosphere (Like, Michael watching Stretch from a distance or behind a wall while pulling out a weapon). It was the exact opposite of what made GTA IV ending so great: "The third way" didn't feel long and endingful, only the actual ending cutscene felt like that and it wasn't that impressive, Devin was a good villian but didn't have as much antagonist development as Dimitri and Pegorino did in GTA IV, I believe.

 

But the main flaw of the game is the online mode. It started bad, full of bugs, and when they got rid of the bugs,  there was a small time of peace... Until cheaters got everywhere. That's right, we're on 2014 and cheating on GTA Online is seemingly easy as hell because they are everywhere. I had a good time playing GTAO but once cheaters took over it I left it, since the game became pointless. Another thing that sucked was people killing you for no reason at all, and making you lose money (Like if it wasn't enough to have to play repetitive missions in order to obtain it). IMO they should've implemented something like, if you're were unarmed the last 10 seconds and someone shoots you to death you won't lose money at death and maybe they get some sort of penalty (Unless you're close to a public objective such as a high-priority vehicle), which would also give a point to being permanently unarmed to start with. However, on the opposite side, why whould they let you buy tanks and jets if you can only use them against cops? I believe some sort of "self-bounty" mode could've been a possible solution if well-implemented. Imagine that you buy a tank and active said mode, well, you would be able to destroy other player's vehicles with no penalty (No one pays the insurance), but the drawback for this is that it would be very  expensive, unremovable until death (Minimum $15.000, $1.000 for each player) and when you die you have to pay said reward which splits among every player in the server, boosting cooperation among other players. Suicide doesn't count.

We were also promised online cooperative heists, which never arrived.

Despite all this, all in all it's still a really enjoyable game IMO and I actually apreciate all the effort the people at Rockstar put on it, but what about you guys? How good was it really? Which ignored flaws did it have? 



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8.5/10



8/10



I overrated it. I said 9/10, I think I should have instead gave it a 7/10 because a lot of the gameplay elements are done better in many other games, including some open world games, and the missions are only so so.  It does everything well enough to be playable, but not 9/10+ good.

*edit*  My above comment is aimed towards single player.  Multiplayer, I'd rate a 4/10 when it's not broken.  When I play multiplayer and want to play a race or death match, I don't want to wait a long period of time to play.  The problem with the multiplayer is they threw you into a random server and then if you started a multiplayer with friends, there was no way to guarantee you'd get anyone to join in a reasonable amount of time.  Unless specifically choosing the location, there was no way to join a team with friends then jump into a game that is near full.  One of the players would have to go into a game and then invite their friends. 

I think they should have had a multiplayer hub that allowed players to start a party, then join a match and the game automatically searches for the largest game that they can join.  Like Call of Duty's online.  It actually keeps players in the game, rather than taking so much time trying to get in a game.



yeah the online sucked sooo much

my biggest complain would be that it runs a bit sloppy and that auto-aim feels necessary because otherwise controls are terrible.at least they fixed driving.



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Singleplayer 9.5/10 multiplayer 7.5/10.



The single player was awesome, but the online was worthless. So many bugs and glitches, it felt like the game was simply too much for current gen consoles.



Sigs are dumb. And so are you!

I say 8.3, it was still a fun game and etc but it wasn't perfect like the idiot "I am gonna give 10/10 cause I have no standards and I get paid a lot" sites were giving it



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Fantastic, one of my fav games last gen!!



 

Single player 9/10, multiplayer 7/10, overall 8/10

Single player was great up until the final stages of the story, then the ending just felt rushed. There should have been more / random jobs to do in single player.

Also, the choice of music in this game absolutely blew donkey balls. Only 2, maybe 3 radio stations worth a shit out of more than a dozen.

And multiplayer was ok after you get passed the mess that is the mandatory race and subsequent drug run.

Graphics looked great for consoles that were 7 and 8 years old respectively. Gameplay was pretty good overall.. the cops were relentless though, far more than any other GTA game. Even at just two stars it was usually a fight for your life to get out of there unless you had a convenient place to stowaway until the heat died down.

I miss the carefree wanton destruction from the PS2-era GTA games.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.