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Forums - Nintendo Discussion - Nintendo’s New Music Game Is Developed By Intelligent Systems

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Salnax said:
Mnementh said:
How much dev-resources has Intelligent?


I dunno what dev resources are, but they have 120 to 130 people working there. Considering how they recently finished Game & Wario and Paper Mario 4 and are confirmed to be working on Shin Megami Tensei X Fire Emblem and now this, that's probably stretching their resources to the limit.

I dunno about that, they were making Paper Mario, Game & Wario, and Fire Emblem: Awakening simultaneously -- and still made Pushmo and Crashmo in the meantime. I'm guessing they have enough resources to make two big games at once, and smaller projects on the side -- and I'd count this one as a smaller project. SMT X FE is also a collaboration with Atlus, so it may not take as many resources as a game fully developed by Intelligent Systems.



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Salnax said:
Mnementh said:
How much dev-resources has Intelligent?


I dunno what dev resources are, but they have 120 to 130 people working there. Considering how they recently finished Game & Wario and Paper Mario 4 and are confirmed to be working on Shin Megami Tensei X Fire Emblem and now this, that's probably stretching their resources to the limit.

Yeah, that's the vibe I get, I hope they have the chance to focus more in the future. Makes one wonder even more, how they were able to make Fire Emblem so incredibly awesome, if they are working on so much projects.



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the_dengle said:
Salnax said:
Mnementh said:
How much dev-resources has Intelligent?


I dunno what dev resources are, but they have 120 to 130 people working there. Considering how they recently finished Game & Wario and Paper Mario 4 and are confirmed to be working on Shin Megami Tensei X Fire Emblem and now this, that's probably stretching their resources to the limit.

I dunno about that, they were making Paper Mario, Game & Wario, and Fire Emblem: Awakening simultaneously -- and still made Pushmo and Crashmo in the meantime. I'm guessing they have enough resources to make two big games at once, and smaller projects on the side -- and I'd count this one as a smaller project. SMT X FE is also a collaboration with Atlus, so it may not take as many resources as a game fully developed by Intelligent Systems.


Paper Mario: Sticker Star involved assisstance from other devs (Vanpool for one), and even then its E3 2010 showing insinuates that the game spent at least three long years in development. And that was with possible recycling of assets from previous entries in the serier. Game & Wario, likewise, spent over two years in development (as seen at E3 2011) and involved help from other devs (Nintendo SPD). Fire Emblem: Awakening came out FIVE YEARS after the previous entry in the series. As for Pushmo and Crashmo, they were small-scale games that shared assets and, according to the internet, only had 20 or 30 staff even contributing.

So sure, Intelligent Systems pumped out five titles in a short period of time, but none of them were console, let alone HD, games, two were in cooperation with other developers, two were minor eShop titles, two involved recycling resourcces from earlier entries in their series, and the one truly big project took may have had a development time to rival Skyward Sword.

Considering how Atlus has been busy lately as well, what with SMT4, Persona 4 Golden, Dragon's Crown, Code of Princess, and two Etrian Odyssey games, I doubt they'll be contributing the majority of resources to SMTXFE.

Here's hoping I'm wrong though.



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Salnax said:
Mnementh said:
How much dev-resources has Intelligent?


I dunno what dev resources are, but they have 120 to 130 people working there. Considering how they recently finished Game & Wario and Paper Mario 4 and are confirmed to be working on Shin Megami Tensei X Fire Emblem and now this, that's probably stretching their resources to the limit.

I thought Atlus was doing most of the lifting on FE x SMT, and that Nintendo was mostly working in an advisory role, a la Mario and Sonic Olympics?

(Awakening wasn't a five year gap, either. You're forgetting Fire Emblem 12)



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Hynad said:

ARG! Intelligent System, go back to Paper Mario already! You have to make one that beats The Thousand-Year Door!!!!

:(

Still, if one developer is suited for a creative job such as making a compelling music game for Nintendo, it's them.


Super Paper Mario > TTYD

but yeah, i want another console Paper Mario game along the lines of TTYD



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Game & Wario
Fire Emblem: Awakening
Paper Mario Sticker Star
and now this and other stuff I'm not thinking about/don't know about.

I'm afraid they may be letting Atlus do most of the work on SMT X Fire Emblem (while I like SMT I want that game to have more of a Fire Emblem with SMT character feel to it) and I want an Advance Wars 3DS eventually! I'd rather wait and have them done well though.

Intelligent Systems used to be just the little guys that made Fire Emblem but they've really expanded over the past few years it seems. Hopefully they have more games like FE: Awakening (imo the best of the series or at least one of the best) and less games like Paper Mario Sticker Star (imo a decline in that series).



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This is without a doubt a very sensible choice.

Intelligent Systems is an incredibly talented bunch, able to do something Nintendo is struggling with at the moment: putting out medium to high quality games at a high frequency. 

They have roughly the sames manpower as Retro Studios, but are putting out more than four times as many games, without even counting their DSi games.

Their only problem is that their core titles don't sell. The DS Advance Wars averaged less than 500k, and the DS, GC and Wii Fire Emblems sold just as bad. WarioWare saw a dramatic drop in sales toward the end of the DS, largely because the microgame genre is becoming crowded by free smartphone games. It's just not the series it was anymore.

Before the 3DS, Fire Emblem had been in decline since 2003, Advance Wars in decline since it started, and Warioware was starting to die as well. Paper Mario was doing well, but that was their only series doing well.

It's clear Nintendo told them to shift their course. Fire Emblem - Intelligent Systems' golden series - was to be cancelled if Fire Emblem 13 didn't sell well (source: http://serenesforest.net/forums/index.php?showtopic=40303&page=1). Warioware became a download only series, and downscaled somewhat. Intelligent Systems started making a lot of DSi games, and then 2 3DS e-shop games (Crashmo and Pushmo, both highly successful).

Intelligent Systems changed course somewhere around 2010. They either had to manage to make their series popular again (which they did with Fire Emblem), or abandon them in favour of making new IPs.

Music games are usually somewhat risky. They either sell very well, or next to nothing. If an Intelligent Systems game doesn't sell a lot, it's really not at all a problem, because IS is incredibly effective, and nearly none of their games do.

If one of Nintendo's other studios makes a game and it does poorly, that's far more workpower down the drain.

 

Mnementh said:
How much dev-resources has Intelligent?

Intelligent Systems is perfectly capable of making many games at once - more so than any other Nintendo studio.

They made 3 games on the Gamecube (Paper Mario and the thousand year doll, Fire Emblem 9 and co-developed a Wario-ware game. Meanwhile, they put out 7 games on the GBA (Fire Emblem 6, 7, 8. Advance Wars 1 & 2, Mario Kart: Super Circuit, and a Wario-ware game.

Then, they made 3 Wii games (Fire Emblem 10, Super Paper Mario and a Wario-ware game), while also making 9 DS games (Fire Emblem 11&12, Advance Wars 3&4, 3 Wario-ware games, Planet Puzzle League and Dragon Quest Wars.

That's not counting the Japan-only games (except for the two Fire Emblems which weren't released internationally), their two Wiiware games and a lot of DSi shop games.



The thing with Intelligent Systems is that they are more suited for portable games then bigger budget or graphically heavy console games.

You just have to look at the graphical quality of most of their games, none of them really have been that impressive from a technical stand point. They focus more on what they know and try to branch out from that. One of the reasons we are unlikely to see a HD full polygon enabled Fire Emblem is because the guys at Intellgient Systems really don't have the personnel to make it and why Atlus is probably doing most of the work on SMT x FE.