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the_dengle said:
Salnax said:
Mnementh said:
How much dev-resources has Intelligent?


I dunno what dev resources are, but they have 120 to 130 people working there. Considering how they recently finished Game & Wario and Paper Mario 4 and are confirmed to be working on Shin Megami Tensei X Fire Emblem and now this, that's probably stretching their resources to the limit.

I dunno about that, they were making Paper Mario, Game & Wario, and Fire Emblem: Awakening simultaneously -- and still made Pushmo and Crashmo in the meantime. I'm guessing they have enough resources to make two big games at once, and smaller projects on the side -- and I'd count this one as a smaller project. SMT X FE is also a collaboration with Atlus, so it may not take as many resources as a game fully developed by Intelligent Systems.


Paper Mario: Sticker Star involved assisstance from other devs (Vanpool for one), and even then its E3 2010 showing insinuates that the game spent at least three long years in development. And that was with possible recycling of assets from previous entries in the serier. Game & Wario, likewise, spent over two years in development (as seen at E3 2011) and involved help from other devs (Nintendo SPD). Fire Emblem: Awakening came out FIVE YEARS after the previous entry in the series. As for Pushmo and Crashmo, they were small-scale games that shared assets and, according to the internet, only had 20 or 30 staff even contributing.

So sure, Intelligent Systems pumped out five titles in a short period of time, but none of them were console, let alone HD, games, two were in cooperation with other developers, two were minor eShop titles, two involved recycling resourcces from earlier entries in their series, and the one truly big project took may have had a development time to rival Skyward Sword.

Considering how Atlus has been busy lately as well, what with SMT4, Persona 4 Golden, Dragon's Crown, Code of Princess, and two Etrian Odyssey games, I doubt they'll be contributing the majority of resources to SMTXFE.

Here's hoping I'm wrong though.