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Forums - Sales Discussion - Will the PS4 outsell the XBox One and WiiU?

snowdog said:
The Wii U will have no problems playing current gen games. All 3 consoles in the grand scheme of things are in the same sort of ballpark in terms of power. At most you'll have the PS4 being 3-4 times more powerful than the Wii U. Just having Wii U games in 720p native instead of 1080p will take half the processing power, Expresso has a 4 stage pipeline compared to the 17 stage pipeline that the PS4's pipeline, Latte has the exact same feature set as Liverpool and Nintendo has crazy compression algorithms which should negate the difference in the size of RAM somewhat.

Now that publishers are going to have the market leading console (at least for a while) that's easy to port games to and from they're going to have developers coding for the lowest common denominator. You'll see the Wii U getting a SKU of all major 3rd party titles this gen.

Not this again lol. It really isn't rocketscience here. sure the Wii U will get some 720p versions of next game titles, just like the 360 and ps3 will. Watchdogs, Assasins Creed etc. will all still be releasing on current gen platforms. However 2 years from now, 90% of the console games will be running on engines like the UET4, Manta Ray, the Luminous engine and whatnot. None of which were designed to run on current gen platforms.



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Good job the Wii U isn't a 7th gen platform then. It has a similar architecture to the PS4 and One, a completely different architecture to the PS3 and 360. That's why developers had problems porting from the PS3/360 to the Wii U. PS3 and 360 titles are CPU heavy due to the engineers designing the consoles that way. I don't know what they were thinking at the time tbh, it was a very odd decision.

All 3 current gen systems are going to have the floating point done more traditionally by the GPU, that's the main reason why neither of the PS4 and One have backwards compatibility...the architecture is completely different. Nintendo consoles from the 6th generation onwards have had the GPU doing the floating point work, the main difference between the GameCube/Wii and the Wii U is that they've finally ditched the TEV Unit from Flipper/Hollywood in favour of traditional programmable shaders, the handling of TEV Unit instructions is done by an 8 bit CPU which translates them into traditional shader effects.

Those engines you've listed will be ported to the Wii U without a problem. They're going to have less bells and whistles due to developers having less resources to work with but there's still over 30% of the GPU's silicon that's a complete mystery, and Nintendo are fully aware that the lack of horsepower in the Wii was a problem, and that the PS4 and One were going to be more powerful. So you call it 'secret sauce' or whatever you want, but there's still a third of the GPU that's a complete mystery.



snowdog said:
Good job the Wii U isn't a 7th gen platform then. It has a similar architecture to the PS4 and One, a completely different architecture to the PS3 and 360. That's why developers had problems porting from the PS3/360 to the Wii U. PS3 and 360 titles are CPU heavy due to the engineers designing the consoles that way. I don't know what they were thinking at the time tbh, it was a very odd decision.

All 3 current gen systems are going to have the floating point done more traditionally by the GPU, that's the main reason why neither of the PS4 and One have backwards compatibility...the architecture is completely different. Nintendo consoles from the 6th generation onwards have had the GPU doing the floating point work, the main difference between the GameCube/Wii and the Wii U is that they've finally ditched the TEV Unit from Flipper/Hollywood in favour of traditional programmable shaders, the handling of TEV Unit instructions is done by an 8 bit CPU which translates them into traditional shader effects.

Those engines you've listed will be ported to the Wii U without a problem. They're going to have less bells and whistles due to developers having less resources to work with but there's still over 30% of the GPU's silicon that's a complete mystery, and Nintendo are fully aware that the lack of horsepower in the Wii was a problem, and that the PS4 and One were going to be more powerful. So you call it 'secret sauce' or whatever you want, but there's still a third of the GPU that's a complete mystery.

Dude I really don't understand why you want to keep believing in some mysterious secret sauce when all developers, who should know what the Wii U can do because it's their job, all consider it a current gen box. The specs of the ps4 are simply on another level and we aren't going to see any downsized UET4 games on current gen consoles. I know it should be technically possible, just like the Unreal3 engine can probably run on a ps2, but that doesn't mean it makes sense to do so.

As I said before, the Wii U is awesome for the casual gamer and it will probably do a lot better when the iconic franchises start coming out. However, as a core gaming machine nobody is taking it seriously, including the developers that are aiming for next gen visuals.  



Xbox is definitely going to be last this time around. They've done a pretty good job at screwing their supporters and scaring away potential buyers.



I personally reckon PS4 will most likely dominate.
Why I think that is because the 3 started very sluggish but caught up and imo kept churning the games out whilst MS kept relying on the few exclusives they had having started out so strongly.

I hope the 1 is a good gaming rig as I own both 360 and PS3 and enjoy both for there exclusives.
MS thus far with this launch have not shown me any games but I reckon the 1 billion they have invested in the games for 1 will show the light at e3 and if that is the case I will be happy.

No interest in tv stuff or kinnect just the games so bring it on MS and dont make the same mistakes Sony made at there 3 launch because if the truth be known what Sony got away with you wont as they have been the kings of gaming since ps1.



 

 

 

 

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I can finally answer with a big no. There is no way PS4 is going to sell a billion.



Now I'm casting my mind back it's nearer to 40% of the silicon. Unless Nintendo just bunged in a shedload of silicon that does absolutely nothing just for a bit of a giggle that silicon is going to bridge the gap between the Wii U and the other 2 current gen consoles somewhat.

And it should be noted that we've already seen 2 titles that are a noticeable step up from the PS3 and 360 in Trine 2 and Most Wanted, and that's with most of the development done with unfinished tools and underpowered dev kits. Several developers have said that the GPU in particular punches above its weight.

It is a current gen platform in terms of power, not a previous gen console, you're talking about 3-4 times more powerful than the 360.

As for being a 'casual' console that's nonsense, the 'hardcore' titles like ZombiU and Black Ops 2 have done pretty well...especially the latter when you consider the delay in launches, the lack of free DLC and the difference in price.

And you'll both Sony and Microsoft attempting to go for that 'casual' audience too. All 3 platform holders are going to be pitching their consoles and specific games to 'casuals', 'hardcore' and a great deal of titles are going to be aimed at everyone, you'll have both groups buying them.

As for developers and publishers we'll have to wait until E3 to see what publishers are doing, but any publisher that wants to stay in business will bring their current gen multiplatform to the Wii U and they'll either have the Wii U as the lead platform up-porting to the PS4 and One or more likely have the PC as the lead platform and down-port to all 3 current gen systems. The PS3 and 360 will have separate SKUs developed independently, this is already happening with Watch Dogs.

You've already seen the effect that shareholders can have on publisher's decisions with EA. Ignoring a console that's likely to have a superior installed userbase between 6.5m and 8.5m or more than the PS4 and One's 1.5m before the end of year isn't a good way to earn money. It's publishers that hold the purse strings at the end of the day and the Wii U is going to have a superior installed userbase for years. Just look at the 360 last gen as a pure example of the benefits that a year's head start can bring, the PS3 has only just overtaken it (although I'd personally say that Sony did this a couple of years ago given the amount of consoles dying from the RROD).

Once publishers drop PS3 and 360 support in a couple of years they're going to continue supporting the Wii U because they won't need to have a separate SKU independently developed. Nintendo's forward thinking with their choice of architecture guarantees this.



AnthonyW86 said:
snowdog said:
The Wii U will have no problems playing current gen games. All 3 consoles in the grand scheme of things are in the same sort of ballpark in terms of power. At most you'll have the PS4 being 3-4 times more powerful than the Wii U. Just having Wii U games in 720p native instead of 1080p will take half the processing power, Expresso has a 4 stage pipeline compared to the 17 stage pipeline that the PS4's pipeline, Latte has the exact same feature set as Liverpool and Nintendo has crazy compression algorithms which should negate the difference in the size of RAM somewhat.

Now that publishers are going to have the market leading console (at least for a while) that's easy to port games to and from they're going to have developers coding for the lowest common denominator. You'll see the Wii U getting a SKU of all major 3rd party titles this gen.

Indeed by using 720p they will have a bit of extra headroom compared to a PS4 running at 1080p, especially in the memory department. However don't be suprised if some multi-platfrom titles will run in 720p on the Xbox One aswell. The difference in graphics power between Xbox One and PS4 is the exact difference between running a game in 720p or 1080p, so i expect some developers to take the easy route and simply lower the resolution on the Xbox One. The thing that conerns me the most in the Wii-U is the low memory bandwidth, witch is only just over half that off the Xbox 360.

There is no doubt in my mind that PS4 will take this gen by storm, atleast if they get the price right.

you are assuming ps4 will be the lead platform for developers, and even then wii u would receive ports from it just fine.



goopy20 said:
snowdog said:
Good job the Wii U isn't a 7th gen platform then. It has a similar architecture to the PS4 and One, a completely different architecture to the PS3 and 360. That's why developers had problems porting from the PS3/360 to the Wii U. PS3 and 360 titles are CPU heavy due to the engineers designing the consoles that way. I don't know what they were thinking at the time tbh, it was a very odd decision.

All 3 current gen systems are going to have the floating point done more traditionally by the GPU, that's the main reason why neither of the PS4 and One have backwards compatibility...the architecture is completely different. Nintendo consoles from the 6th generation onwards have had the GPU doing the floating point work, the main difference between the GameCube/Wii and the Wii U is that they've finally ditched the TEV Unit from Flipper/Hollywood in favour of traditional programmable shaders, the handling of TEV Unit instructions is done by an 8 bit CPU which translates them into traditional shader effects.

Those engines you've listed will be ported to the Wii U without a problem. They're going to have less bells and whistles due to developers having less resources to work with but there's still over 30% of the GPU's silicon that's a complete mystery, and Nintendo are fully aware that the lack of horsepower in the Wii was a problem, and that the PS4 and One were going to be more powerful. So you call it 'secret sauce' or whatever you want, but there's still a third of the GPU that's a complete mystery.

Dude I really don't understand why you want to keep believing in some mysterious secret sauce when all developers, who should know what the Wii U can do because it's their job, all consider it a current gen box. The specs of the ps4 are simply on another level and we aren't going to see any downsized UET4 games on current gen consoles. I know it should be technically possible, just like the Unreal3 engine can probably run on a ps2, but that doesn't mean it makes sense to do so.

As I said before, the Wii U is awesome for the casual gamer and it will probably do a lot better when the iconic franchises start coming out. However, as a core gaming machine nobody is taking it seriously, including the developers that are aiming for next gen visuals.  

you mean all developers in your dreams, right? there is no secret sauce, but the GENERAL PUBLIC doesn't know the specs so it's stupid to say it's only slightly above ps360.



Have you heard the latest news?

"Microsoft awarding achievements for watching TV"
And i thought it cant get any worse....

"Watched 50h of advertisement" Achivment Unlocked



User has been banned for this post ~Barozi