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Now I'm casting my mind back it's nearer to 40% of the silicon. Unless Nintendo just bunged in a shedload of silicon that does absolutely nothing just for a bit of a giggle that silicon is going to bridge the gap between the Wii U and the other 2 current gen consoles somewhat.

And it should be noted that we've already seen 2 titles that are a noticeable step up from the PS3 and 360 in Trine 2 and Most Wanted, and that's with most of the development done with unfinished tools and underpowered dev kits. Several developers have said that the GPU in particular punches above its weight.

It is a current gen platform in terms of power, not a previous gen console, you're talking about 3-4 times more powerful than the 360.

As for being a 'casual' console that's nonsense, the 'hardcore' titles like ZombiU and Black Ops 2 have done pretty well...especially the latter when you consider the delay in launches, the lack of free DLC and the difference in price.

And you'll both Sony and Microsoft attempting to go for that 'casual' audience too. All 3 platform holders are going to be pitching their consoles and specific games to 'casuals', 'hardcore' and a great deal of titles are going to be aimed at everyone, you'll have both groups buying them.

As for developers and publishers we'll have to wait until E3 to see what publishers are doing, but any publisher that wants to stay in business will bring their current gen multiplatform to the Wii U and they'll either have the Wii U as the lead platform up-porting to the PS4 and One or more likely have the PC as the lead platform and down-port to all 3 current gen systems. The PS3 and 360 will have separate SKUs developed independently, this is already happening with Watch Dogs.

You've already seen the effect that shareholders can have on publisher's decisions with EA. Ignoring a console that's likely to have a superior installed userbase between 6.5m and 8.5m or more than the PS4 and One's 1.5m before the end of year isn't a good way to earn money. It's publishers that hold the purse strings at the end of the day and the Wii U is going to have a superior installed userbase for years. Just look at the 360 last gen as a pure example of the benefits that a year's head start can bring, the PS3 has only just overtaken it (although I'd personally say that Sony did this a couple of years ago given the amount of consoles dying from the RROD).

Once publishers drop PS3 and 360 support in a couple of years they're going to continue supporting the Wii U because they won't need to have a separate SKU independently developed. Nintendo's forward thinking with their choice of architecture guarantees this.