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Forums - Sony Discussion - Killzone developer 'PS4 has no performance bottlenecks'

SENTIENT6 said:
walsufnir said:
SENTIENT6 said:
walsufnir said:

What? At first you say ppl don't know what they are talking about, then you say they meant their code, now he speaks "in general terms"? Self-modifying text for you? They talk definitely and explicitely about PS4 and it's, sorry, bullshit. Nothing more, nothing less. PR from a first party studio (like PS2 is a nurbs-console, PS2 is able to launch military rockets, PS3 having performance like a supercomputer...).

It's obviosu what he means.....but people will twist it like he's saying Ps4 is a nasa super computer, carry on.

No it's clear what he said. And even a nasa super computer has bottlenecks. This is no twist, this is reading what he said. Intentionally said.


You think a developer with years  of experience doesn't know this? it's obvious what he was implying, amazing how literal people take things.


Of course he knows it and still he chose these words. But as we both disagree in this point, we can quit this. You read what you want, I read what he said.



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Bottleneck is when a component hold the performance of others components...

Said that the PS4 seems a balanced machine, so I agree with developer... the CPU, GPU, memory, bandwidth, etc... all the part fits one with another to avoid all the possible bottlenecks in a system.

You won't read developers saying the CPU is slows and holding the GPU... or if there are more RAM I can make better choices... etc.

The system is balanced to extract close of 100% of the all components.



Wait are they saying PS3 had an bottleneck? Lets attack him on twitter!



 

Lostplanet22 said:
Wait are they saying PS3 had an bottleneck? Lets attack him on twitter!


It's a not an.



Lostplanet22 said:
Wait are they saying PS3 had an bottleneck? Lets attack him on twitter!


He wasn't being a jerk like Adam Orth was. The guy's just being honest.

Even loyal Sony fans are not blind to the fact that the PS3 was not easy to handle.



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ethomaz said:
Bottleneck is when a component hold the performance of others components...

Said that the PS4 seems a balanced machine, so I agree with developer... the CPU, GPU, memory, bandwidth, etc... all the part fits one with another to avoid all the possible bottlenecks in a system.

You won't read developers saying the CPU is slows and holding the GPU... or if there are more RAM I can make better choices... etc.

The system is balanced to extract close of 100% of the all components.

Depends on application: you can easily program code for it that has the cpu as a bottleneck. Just think of very complex AI and great graphics. It all depends on your algorithms and what you want to achieve. Think of very large game trees occupying many ram, paired with many high-res pictures. Either RAM is limited or CPU (AI is very CPU-intensive). PS4 is designed to minimize bottlenecks but that does not mean that in every case there aren't bottlenecks.



ethomaz said:
Bottleneck is when a component hold the performance of others components...

Said that the PS4 seems a balanced machine, so I agree with developer... the CPU, GPU, memory, bandwidth, etc... all the part fits one with another to avoid all the possible bottlenecks in a system.

You won't read developers saying the CPU is slows and holding the GPU... or if there are more RAM I can make better choices... etc.

The system is balanced to extract close of 100% of the all components.

Until they try to run a game that exceeds its GPU capacity but not its CPU or RAM, and the GPU bcomes a bottleneck.

Or a game that asks more than its CPU can give, but doesn't exceed its GPU or RAM.

Even 8GB of RAM won't be enough one day.

A bottleneck is any part of a system that holds the rest back, and depending on the type of game, any of these components could be one.



lol I read the comments here now...

The people are confusing bottleneck with max performance of a system.

Every system has a peak performance even if is don't have a bottleneck... the system can be balanced to have max performance for all component at the same time without generate any bottleneck.

If a component reach 100% (max performance) then there is no bottleneck holding it... the bottleneck happen when a component don't permit another component to reach 100%.



I think some people here are confusing 'bottleneck' with 'limitation'.



SENTIENT6 said:
Lostplanet22 said:
Wait are they saying PS3 had an bottleneck? Lets attack him on twitter!


It's a not an.

Stop being an grammar whore ,did not found someone to toss your salad yet =p  (just saw your reaction in other thread) =p.