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ethomaz said:
Bottleneck is when a component hold the performance of others components...

Said that the PS4 seems a balanced machine, so I agree with developer... the CPU, GPU, memory, bandwidth, etc... all the part fits one with another to avoid all the possible bottlenecks in a system.

You won't read developers saying the CPU is slows and holding the GPU... or if there are more RAM I can make better choices... etc.

The system is balanced to extract close of 100% of the all components.

Until they try to run a game that exceeds its GPU capacity but not its CPU or RAM, and the GPU bcomes a bottleneck.

Or a game that asks more than its CPU can give, but doesn't exceed its GPU or RAM.

Even 8GB of RAM won't be enough one day.

A bottleneck is any part of a system that holds the rest back, and depending on the type of game, any of these components could be one.