| ethomaz said: Bottleneck is when a component hold the performance of others components... Said that the PS4 seems a balanced machine, so I agree with developer... the CPU, GPU, memory, bandwidth, etc... all the part fits one with another to avoid all the possible bottlenecks in a system. You won't read developers saying the CPU is slows and holding the GPU... or if there are more RAM I can make better choices... etc. The system is balanced to extract close of 100% of the all components. |
Until they try to run a game that exceeds its GPU capacity but not its CPU or RAM, and the GPU bcomes a bottleneck.
Or a game that asks more than its CPU can give, but doesn't exceed its GPU or RAM.
Even 8GB of RAM won't be enough one day.
A bottleneck is any part of a system that holds the rest back, and depending on the type of game, any of these components could be one.







