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Bottleneck is when a component hold the performance of others components...

Said that the PS4 seems a balanced machine, so I agree with developer... the CPU, GPU, memory, bandwidth, etc... all the part fits one with another to avoid all the possible bottlenecks in a system.

You won't read developers saying the CPU is slows and holding the GPU... or if there are more RAM I can make better choices... etc.

The system is balanced to extract close of 100% of the all components.