| ethomaz said: Bottleneck is when a component hold the performance of others components... Said that the PS4 seems a balanced machine, so I agree with developer... the CPU, GPU, memory, bandwidth, etc... all the part fits one with another to avoid all the possible bottlenecks in a system. You won't read developers saying the CPU is slows and holding the GPU... or if there are more RAM I can make better choices... etc. The system is balanced to extract close of 100% of the all components. |
Depends on application: you can easily program code for it that has the cpu as a bottleneck. Just think of very complex AI and great graphics. It all depends on your algorithms and what you want to achieve. Think of very large game trees occupying many ram, paired with many high-res pictures. Either RAM is limited or CPU (AI is very CPU-intensive). PS4 is designed to minimize bottlenecks but that does not mean that in every case there aren't bottlenecks.








