RolStoppable said:
The difference is that you call third party efforts bad, period, while the issue runs deeper than that. A big reason why Nintendo software sells is that Nintendo has built trust for three decades. Just like any other products in life, people keep buying what they know is good; and as long as it stays good, this won't change. The reason why third parties are running into problems is because they have built brandnames that stand for (vastly) inferior products on Nintendo hardware (especially on the Wii). They have released one piece of rubbish after another, so when they release a good product for once, there's a good chance that it will be ignored, because that's what people have been conditioned to do. There's still some truth to your argument, because it doesn't bode well for games like CoD and AC when they require patches due to serious issues. That stuff won't fly on Nintendo hardware as easily as it does on other platforms, because people are used to properly functioning and polished games due to the standards set by Nintendo software (whereas on other platforms it isn't uncommon for first party software to receive patches). I take issue with your comment that NSMBU is a cash-in, because its sales and reception don't support your assertion. It's about the only game (minus the majorly bundled Nintendo Land) that keeps selling and thus the only real reason to own a Wii U. The game's sales would be higher, but the problem is the console. It's expensive for the little amount of software it has. People don't really trust third party brands, so games like CoD and AC do nothing to persuade potential buyers. Many fans of Nintendo software choose to wait until more Nintendo games arrive to justify the purchase of the system. NSMBU will be bought once people get the system, but the first batch of third party software won't. |
You are right it is trust issues. But that arguement holds for all franchises that sell well. Nintendo's software sells for the same exact reason Call of Duty and Assassin's Creed sells. People find something they like and then they want the same exact thing over and over again. A lot of people are afraid to try new games in fear they won't enjoy them, but they know that they had fun with the last CoD, Mario, or Pokemon game, so they get that. Occasionally some new IP becomes a breakout hit, because of a steller advertising campaign, or killer word of mouth, and that just becomes the next "safe game" who's sequels gamers are willing to trust.
The reason Call of Duty and Assassin's Creed didn't sell well on the Wii U is because the people who trust the Assassin's Creed and Call of Duty franchise have been and can still play them on playstation 3 and 360, not the Wii U, and there is no reason for them to upgrade to the Wii U if they can just play the same exact game on their current gen consoles.