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Forums - Gaming Discussion - 195 Rapid-Fire Questions About Call Of Duty's Blackout

pxrocks said:
People should ask nintendo to make a decently powerful console next time.they always make their console or handheld way underpowered compared to competition.even ps4 and x1 feels like way underpowered now.also third party developer are lazy except few.they don't optimize their game well and it's run like shit on base ps4.witcher 3 for example runs like crap on ps4.if cdpr next game cp2077 runs like crap on ps4 then I will never going to buy game from them.

By the time CP 2077 comes out the current gen systems will already be 6, close to 7 years old by then. They already came out the front gate sporting weaker CPU's and hw in general, so expecting them to absolutely demolish let alone tackle CP 2077 with ease is insanity talk.

Just don't buy from them flat out, as it makes it easier to eject the opinion afterwards.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Maybeeee he is laughing because he knows there is a trailer tomorrow in the direct



@pemalite
So I see the thread is still open and the lies in the title and OP still stand.
If only there was some kind of thread where I could bring up this issue.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Nintendo can make a system that sells, and they will not budge.

Nintendo can make a system that other games can do well in, and they will not budge.

Frankly Nintendo should just make it's own 'Brown Military Shooter' if this keeps up. Just go hire a bunch of fired COD devs and tell them to make something.



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

vivster said:
@pemalite
So I see the thread is still open and the lies in the title and OP still stand.
If only there was some kind of thread where I could bring up this issue.

If only there was a way to send direct messages... Wait a minute...



Miyamotoo said:
Mr Puggsly said:

I'm not arguing 3rd party have zero potential of selling better on Switch, it happens.

But what 3rd party games are selling a million or multi millions on Switch? That's the big picture, not the games they share.

Games like Fifa, Skyrim, Minecraft, Rocket League...also you need to take in account than when we talk about big 3rd party games on Switch we talking mostly about late ports with full price of $60.

 

Mr Puggsly said: 

And again, that's AAA game that already pushes 8th gen consoles hard. Porting that to Switch would likely be a big endeavor, would probably require another studio to take it on, etc. A major IP may not be interested in the effort required just to push a million maybe.

While something like Crash Bandicoot was likely an easy port and made sense for the audience. Frankly, the Switch version looks much the same because it wasn't pushing X1 and PS4 that hard.

Effort!? They just hire someone like Panic Button to them port and they are done. For instance Doom for Switch sold around 500k probably and they bringing new Doom now alongside with other platforms, that basically means they made enough profit so they are willing to invest in further Switch ports. Porting is cheap (we talking about few millions investment), and you could make profit with only few hundred thousands copies sold. Like I wrote, CoD would easily hit at least 1m on Switch, and they would easily made solid profit on Switch. Also dont forget that CoD runs at 60 FPS on base XB1, so game could run at 30 FPS on Switch.

Crash Bandicoot is easier port definitely, but that doesnt mean that CoD dont make sense, of course that offer one of most strongest and popular IPs ever in full handheld mode and on platform that will be very successful platform, totally make sense, even when we know that even Wii and Wii U had multiply CoD games.

Right, my point is not many 3rd party games doing big numbers on Switch. There is certainly a big audience on Switch but they aren't that interested in 3rd party. Factor that with more resources/effort required to make a Switch port.

If CoD had potential to sell several million on Switch, like maybe even half of what X1 does. I'm sure a Switch port would be in development right now. But for 1 or maybe 2 million, its kinda a drop in the bucket for the IP and it wouldn't be a simple port job. I'm arguing that's why there is a lack of motivation to do it.

Again, I feel like porting a modern CoD will end in a subpar product. However, Switch could do a great handling old CoD games. Maybe at 900p/60 fps. That would be a better use of the Switch's specs in my opinion.



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vivster said:
curl-6 said:

Because Doom and COD are very similar in that they both target 60fps on PS4 and Xbox One and focus on relatively restricted play areas without much in the way of extravagant physics or other problematic technical features. Their engines even share the same roots.

So you're saying they're very much different and should be evaluated as different products. Good to know. How well a game runs on a given platform is absolutely no indication of portability btw. There is a lot more to making a AAA game than taking an engine and plopping in some assets.

If you want to complain then complain that not every developer uses the same unified engine and certainly no extensions that might cause problems on different hardware platforms. Or maybe complain to the company who decided to make it deliberately hard to port to their console compared to all other platforms.

They're not really that different though, their performance characteristics, technical standards and general design are quite similar. Not the same of course, I never claimed that, but similar.

If we were talking about a complex 30fps PS4 game like Cyberpunk 2077 or Red Dead Redemption 2 I'd agree with you 100%, but COD is a relatively simple 60fps game. We've seen games ported across much bigger technical gulfs than this.

Mr Puggsly said:
curl-6 said:

Making the original game was a big budget endeavour, but porting an existing game is much cheaper than creating one from scratch. And while yeah, bringing Doom to Switch would've been more challenging than bringing it to Xbox One, it's also not a case like the 2008-2011 COD titles on Wii where the game basically had to be completely rebuilt. 

And there are also third party games on Switch that have sold far more than Doom, like Skyrim and FIFA. 

Its possible Activision did the Wii ports with higher expectations. I mean CoD3 was apparently the first and best selling. Wii was essentially the only platform where CoD sales decreased during that period you mentioned, but I could be wrong.

Its evident porting games PS4 to Switch is big endeavor compared to PS4 to X1. And I'm sure that's always considered when doing anything for Switch. Frankly, some ports to Switch are quite poor and I'm guessing it requires more resources/money/effort for a good Switch port.

Skyrim and FIFA did do exceptionally well on Switch, that support will likely continue to some degree. Maybe Bethesda's priority should be bringing Fallout games to Switch as opposed to more id shooter. FIFA is among the most popular IPs, but the Switch port is using the 7th gen engine and so will the next game it seems. Hence, EA isn't putting a big effort in the Switch port yet.

Activision bought five COD games to the Wii from 2006 to 2011, there's no way they would've kept bringing them year after year if they weren't getting satisfactory sales.

Similarly, I just can't see Bethesda greenlighting Doom Eternal for Switch if Doom was a money-shredder. I mean, I'm no expert, but how much money does a company make per sale of a $60 game, generally?

adisababa said:

curl-6 said:

Doom Eternal.

Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play. 

 

Doom on Switch isn't unplayable at all. I own it and have played through it myself and it's awesome fun. Post-patch it spends most of its time at 30fps and between 720p and 648p. Wolfenstein II on Switch similarly spends the vast majority of its time way above the minimum resolution and I found it not only playable but highly enjoyable.

Last edited by curl-6 - on 06 September 2018

Mr Puggsly said:
Miyamotoo said:

Games like Fifa, Skyrim, Minecraft, Rocket League...also you need to take in account than when we talk about big 3rd party games on Switch we talking mostly about late ports with full price of $60.

 

Effort!? They just hire someone like Panic Button to them port and they are done. For instance Doom for Switch sold around 500k probably and they bringing new Doom now alongside with other platforms, that basically means they made enough profit so they are willing to invest in further Switch ports. Porting is cheap (we talking about few millions investment), and you could make profit with only few hundred thousands copies sold. Like I wrote, CoD would easily hit at least 1m on Switch, and they would easily made solid profit on Switch. Also dont forget that CoD runs at 60 FPS on base XB1, so game could run at 30 FPS on Switch.

Crash Bandicoot is easier port definitely, but that doesnt mean that CoD dont make sense, of course that offer one of most strongest and popular IPs ever in full handheld mode and on platform that will be very successful platform, totally make sense, even when we know that even Wii and Wii U had multiply CoD games.

Right, my point is not many 3rd party games doing big numbers on Switch. There is certainly a big audience on Switch but they aren't that interested in 3rd party. Factor that with more resources/effort required to make a Switch port.

If CoD had potential to sell several million on Switch, like maybe even half of what X1 does. I'm sure a Switch port would be in development right now. But for 1 or maybe 2 million, its kinda a drop in the bucket for the IP and it wouldn't be a simple port job. I'm arguing that's why there is a lack of motivation to do it.

Again, I feel like porting a modern CoD will end in a subpar product. However, Switch could do a great handling old CoD games. Maybe at 900p/60 fps. That would be a better use of the Switch's specs in my opinion.

But there are not many big 3rd party games on Switch in any case, and most of those that are on Switch are doing good numbers espacily because we talking about late ports with full price point. There is definitely interest in 3rd party games on Switch in first place because full handheld mode that other consoles dont offer, sales proves that.

Like I wrote, they could just hire someone like Panic Button for port and they are done, even with 1m they would made quite a profit and they wouldnt need to do basicly nothing. I mean they ported PS3/360 versions of CoD on Wii, while difrence betwine Switch and XB1/PS4 is much smaller in any case.

Every current gen AAA port on Switch will be worse compared to XB1/PS4 version of games, but on other side Switch offers full handheld play that other platforms dont offer and that can be game changer for plenty of people, and offcourse you will have some Switch owners that dont have other platforms, so Switch version of game could still sell (and they are selling good) despite point that XB1/PS4 have better versions of games.

Even some old CoD game could do very good on Switch, my point is that Switch needs and sucha strong IP would be quite popular on Switch in any case, like I wrote, even Wii and Wii U had several CoD games, there is no reason not to expect at least one CoD game on Switch eventualy.

IMO best thing to do is something similar like EA doing with Fifa for Switch, they said if Switch runs same engine like PS4/XB1 Fifa, game would need to be downgraded for Switch, and instead they made custom engine for Switch in order that game runs at 1080p/60fps and game still looks very good, look somewhere betwine PS3/360 and XB1/PS4 versions of games and still runs at 1080p/60fps. But I think something like that requires more effort instead for downgraded port.

Last edited by Miyamotoo - on 06 September 2018

Miyamotoo said:
Mr Puggsly said:

Right, my point is not many 3rd party games doing big numbers on Switch. There is certainly a big audience on Switch but they aren't that interested in 3rd party. Factor that with more resources/effort required to make a Switch port.

If CoD had potential to sell several million on Switch, like maybe even half of what X1 does. I'm sure a Switch port would be in development right now. But for 1 or maybe 2 million, its kinda a drop in the bucket for the IP and it wouldn't be a simple port job. I'm arguing that's why there is a lack of motivation to do it.

Again, I feel like porting a modern CoD will end in a subpar product. However, Switch could do a great handling old CoD games. Maybe at 900p/60 fps. That would be a better use of the Switch's specs in my opinion.

But there are not many big 3rd party games on Switch in any case, and most of those that are on Switch are doing good numbers espacily because we talking about late ports with full price point. There is definitely interest in 3rd party games on Switch in first place because full handheld mode that other consoles dont offer, sales proves that.

Like I wrote, they could just hire someone like Panic Button for port and they are done, even with 1m they would made quite a profit and they wouldnt need to do basicly nothing. I mean they ported PS3/360 versions of CoD on Wii, while difrence betwine Switch and XB1/PS4 is much smaller in any case.

Every current gen AAA port on Switch will be worse compared to XB1/PS4 version of games, but on other side Switch offers full handheld play that other platforms dont offer and that can be game changer for plenty of people, and offcourse you will have some Switch owners that dont have other platforms, so Switch version of game could still sell (and they are selling good) despite point that XB1/PS4 have better versions of games.

Even some old CoD game could do very good on Switch, my point is that Switch needs and sucha strong IP would be quite popular on Switch in any case, like I wrote, even Wii and Wii U had several CoD games, there is no reason not to expect at least one CoD game on Switch eventualy.

IMO best thing to do is something similar like EA doing with Fifa for Switch, they said if Switch runs same engine like PS4/XB1 Fifa, game would need to be downgraded for Switch, and instead they made custom engine for Switch in order that game runs at 1080p/60fps and game still looks very good, look somewhere betwine PS3/360 and XB1/PS4 versions of games and still runs at 1080p/60fps. But I think something like that requires more effort instead for downgraded port.

I'm not looking to drag this on too long, so let me end on this.

I get the appeal of playing modern games on Switch, its mobile, but its not always doing a great job capturing that experience. As I suggested a game like Forza Horizon 2 on 360 was pretty close to the X1 experience. Maybe experiences like that is better for Switch than a scaled back game built for vastly superior specs.

However, there are also a lot of notable games from the last gen that would look and play great on Switch. Ya know... like Skyrim. Maybe the Modern Warfare trilogy would be an appealing Switch release versus a scaled back, blurry, and 30 fps BLOPS4.

 

There are many 7th gen games that don't have portable options either. Those



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Mr Puggsly said:
Miyamotoo said:

But there are not many big 3rd party games on Switch in any case, and most of those that are on Switch are doing good numbers espacily because we talking about late ports with full price point. There is definitely interest in 3rd party games on Switch in first place because full handheld mode that other consoles dont offer, sales proves that.

Like I wrote, they could just hire someone like Panic Button for port and they are done, even with 1m they would made quite a profit and they wouldnt need to do basicly nothing. I mean they ported PS3/360 versions of CoD on Wii, while difrence betwine Switch and XB1/PS4 is much smaller in any case.

Every current gen AAA port on Switch will be worse compared to XB1/PS4 version of games, but on other side Switch offers full handheld play that other platforms dont offer and that can be game changer for plenty of people, and offcourse you will have some Switch owners that dont have other platforms, so Switch version of game could still sell (and they are selling good) despite point that XB1/PS4 have better versions of games.

Even some old CoD game could do very good on Switch, my point is that Switch needs and sucha strong IP would be quite popular on Switch in any case, like I wrote, even Wii and Wii U had several CoD games, there is no reason not to expect at least one CoD game on Switch eventualy.

IMO best thing to do is something similar like EA doing with Fifa for Switch, they said if Switch runs same engine like PS4/XB1 Fifa, game would need to be downgraded for Switch, and instead they made custom engine for Switch in order that game runs at 1080p/60fps and game still looks very good, look somewhere betwine PS3/360 and XB1/PS4 versions of games and still runs at 1080p/60fps. But I think something like that requires more effort instead for downgraded port.

I'm not looking to drag this on too long, so let me end on this.

I get the appeal of playing modern games on Switch, its mobile, but its not always doing a great job capturing that experience. As I suggested a game like Forza Horizon 2 on 360 was pretty close to the X1 experience. Maybe experiences like that is better for Switch than a scaled back game built for vastly superior specs.

However, there are also a lot of notable games from the last gen that would look and play great on Switch. Ya know... like Skyrim. Maybe the Modern Warfare trilogy would be an appealing Switch release versus a scaled back, blurry, and 30 fps BLOPS4.

There are many 7th gen games that don't have portable options either. Those

I mean people are satisfied with Doom and Wolfenstein for instance on Switch, and thats great, having big this gen games on Switch. I agree that last gen ports are better fit for Switch, but point that are better fit doesnt mean that this gen games are bad fit or that we dont need to have this gens games on Switch, this gen games still gave good expariance (if we talk about good ports not that WWE 2K18 shit) and still can be quite popular on Switch.

I would love too see some of key last gen games being ported to Switch like GTAV, Tomb Raider, Fallout...and we already have games liky Skyrim, Diablo, Dark Souls...but offcourse Switch need some key games of this gen also (I dont talk about games like RDR2 for instance), but at end and with all on mind this gen CoD could be ported to Switch.