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Mr Puggsly said:
Miyamotoo said:

Games like Fifa, Skyrim, Minecraft, Rocket League...also you need to take in account than when we talk about big 3rd party games on Switch we talking mostly about late ports with full price of $60.

 

Effort!? They just hire someone like Panic Button to them port and they are done. For instance Doom for Switch sold around 500k probably and they bringing new Doom now alongside with other platforms, that basically means they made enough profit so they are willing to invest in further Switch ports. Porting is cheap (we talking about few millions investment), and you could make profit with only few hundred thousands copies sold. Like I wrote, CoD would easily hit at least 1m on Switch, and they would easily made solid profit on Switch. Also dont forget that CoD runs at 60 FPS on base XB1, so game could run at 30 FPS on Switch.

Crash Bandicoot is easier port definitely, but that doesnt mean that CoD dont make sense, of course that offer one of most strongest and popular IPs ever in full handheld mode and on platform that will be very successful platform, totally make sense, even when we know that even Wii and Wii U had multiply CoD games.

Right, my point is not many 3rd party games doing big numbers on Switch. There is certainly a big audience on Switch but they aren't that interested in 3rd party. Factor that with more resources/effort required to make a Switch port.

If CoD had potential to sell several million on Switch, like maybe even half of what X1 does. I'm sure a Switch port would be in development right now. But for 1 or maybe 2 million, its kinda a drop in the bucket for the IP and it wouldn't be a simple port job. I'm arguing that's why there is a lack of motivation to do it.

Again, I feel like porting a modern CoD will end in a subpar product. However, Switch could do a great handling old CoD games. Maybe at 900p/60 fps. That would be a better use of the Switch's specs in my opinion.

But there are not many big 3rd party games on Switch in any case, and most of those that are on Switch are doing good numbers espacily because we talking about late ports with full price point. There is definitely interest in 3rd party games on Switch in first place because full handheld mode that other consoles dont offer, sales proves that.

Like I wrote, they could just hire someone like Panic Button for port and they are done, even with 1m they would made quite a profit and they wouldnt need to do basicly nothing. I mean they ported PS3/360 versions of CoD on Wii, while difrence betwine Switch and XB1/PS4 is much smaller in any case.

Every current gen AAA port on Switch will be worse compared to XB1/PS4 version of games, but on other side Switch offers full handheld play that other platforms dont offer and that can be game changer for plenty of people, and offcourse you will have some Switch owners that dont have other platforms, so Switch version of game could still sell (and they are selling good) despite point that XB1/PS4 have better versions of games.

Even some old CoD game could do very good on Switch, my point is that Switch needs and sucha strong IP would be quite popular on Switch in any case, like I wrote, even Wii and Wii U had several CoD games, there is no reason not to expect at least one CoD game on Switch eventualy.

IMO best thing to do is something similar like EA doing with Fifa for Switch, they said if Switch runs same engine like PS4/XB1 Fifa, game would need to be downgraded for Switch, and instead they made custom engine for Switch in order that game runs at 1080p/60fps and game still looks very good, look somewhere betwine PS3/360 and XB1/PS4 versions of games and still runs at 1080p/60fps. But I think something like that requires more effort instead for downgraded port.

Last edited by Miyamotoo - on 06 September 2018