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Miyamotoo said:
Mr Puggsly said:

I'm not arguing 3rd party have zero potential of selling better on Switch, it happens.

But what 3rd party games are selling a million or multi millions on Switch? That's the big picture, not the games they share.

Games like Fifa, Skyrim, Minecraft, Rocket League...also you need to take in account than when we talk about big 3rd party games on Switch we talking mostly about late ports with full price of $60.

 

Mr Puggsly said: 

And again, that's AAA game that already pushes 8th gen consoles hard. Porting that to Switch would likely be a big endeavor, would probably require another studio to take it on, etc. A major IP may not be interested in the effort required just to push a million maybe.

While something like Crash Bandicoot was likely an easy port and made sense for the audience. Frankly, the Switch version looks much the same because it wasn't pushing X1 and PS4 that hard.

Effort!? They just hire someone like Panic Button to them port and they are done. For instance Doom for Switch sold around 500k probably and they bringing new Doom now alongside with other platforms, that basically means they made enough profit so they are willing to invest in further Switch ports. Porting is cheap (we talking about few millions investment), and you could make profit with only few hundred thousands copies sold. Like I wrote, CoD would easily hit at least 1m on Switch, and they would easily made solid profit on Switch. Also dont forget that CoD runs at 60 FPS on base XB1, so game could run at 30 FPS on Switch.

Crash Bandicoot is easier port definitely, but that doesnt mean that CoD dont make sense, of course that offer one of most strongest and popular IPs ever in full handheld mode and on platform that will be very successful platform, totally make sense, even when we know that even Wii and Wii U had multiply CoD games.

Right, my point is not many 3rd party games doing big numbers on Switch. There is certainly a big audience on Switch but they aren't that interested in 3rd party. Factor that with more resources/effort required to make a Switch port.

If CoD had potential to sell several million on Switch, like maybe even half of what X1 does. I'm sure a Switch port would be in development right now. But for 1 or maybe 2 million, its kinda a drop in the bucket for the IP and it wouldn't be a simple port job. I'm arguing that's why there is a lack of motivation to do it.

Again, I feel like porting a modern CoD will end in a subpar product. However, Switch could do a great handling old CoD games. Maybe at 900p/60 fps. That would be a better use of the Switch's specs in my opinion.



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