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Forums - Sony Discussion - Heavy Rain Critic Reception

CGI-Quality said:
S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Akvod said:

Dude, it's an adventure game. Give it up. And I don't see why it's an insult to compare a game to Heavy Rain like it's some sort of garbage. I would say that it's not correct to compare two games of different genres.

But then again, you can argue that an RPG at its core is an adventure game with statistics based combat.

Since when in your mind did Heavy Rain become an action adventure game to you? Since when did Cage say it was? He stated in his mind he doesn't even think its a video game anymore. I've been in agreement with this since before he even said it.  

Where in his post does it say ACTION adventure?

Quotes from David Cage in Game Informer:

"I dont think Heavy Rain belongs to the adventure genre, although it is about story and characters,"

 "I dont know to what genre the game belongs."

What does that have to do with my question to you? Again, where is the word "action" mentioned?

That was my mistake since most adventure games today are action adventure, I just thought it would assume the general position. Anyway, Akvod was still wrong because Davd Cage said in his opinion adventure games are dead. I disagree....and adventure games are alive and well in the form of Alan Wake. Given it has a twist or horror and suspense. :) 



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Torillian said:
S.T.A.G.E. said:
Torillian said:
Slimebeast said:
 

I agree with this completely. Heavy Rain is an interactive movie. Dragon's Lair, basically.

Anyway STAGE, how can u say that Cage was inspired by Up, as Up is a movie only one year old while Heay Rain has been in development for like four years?

For Heavy Rain to be like Dragon's Lair the game would have to end everytime you fucked up, which it doesn't.  It's like if in Mass Effect 2 everytime you said something wrong to someone they shot and killed you and you had to restart the entire game.  You understate the massive amount of work the developer has put into making every single possible outcome by comparing the two.  If it was like Dragon's Lair it would've been released already.

You dont start Mass Effect from scratch if you piss someone off in dialogue and get shot.

And you don't start Heavy Rain from scratch if you do the same.  That's why it was an analogy to help you understand the difference between Dragon's Lair and Heavy Rain.

You make lots of sense there then. I just cannot stand Heavy Rain and Mass Effect being put into the same sentence which someone before you did. 



CGI-Quality said:
Bottom line, HEAVY RAIN isn't like Dragon's Lair, IS in the adventure genre (though at one point, I denied it too), and has many different endings.

David Cage has admitted he doesn't know what genre he would put HEAVY RAIN, but still considers it a psychological thriller while being an adventure about story and character's everyday lives. It's not a game about "pass or fail" (LIKE DRAGON'S LAIR), but about decision making, choices, emotion and the like.

I've listened to this man's words over and over again and always have to clear up inaccuracies.
Thank you Torillian and Akvod, for y'all have done your homework!

When did he say it was an adventure game? My quotes are from his interview with Game informer magazine. 



S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Akvod said:
 

Dude, it's an adventure game. Give it up. And I don't see why it's an insult to compare a game to Heavy Rain like it's some sort of garbage. I would say that it's not correct to compare two games of different genres.

But then again, you can argue that an RPG at its core is an adventure game with statistics based combat.

Since when in your mind did Heavy Rain become an action adventure game to you? Since when did Cage say it was? He stated in his mind he doesn't even think its a video game anymore. I've been in agreement with this since before he even said it.  

Where in his post does it say ACTION adventure?

Quotes from David Cage in Game Informer:

"I dont think Heavy Rain belongs to the adventure genre, although it is about story and characters,"

 "I dont know to what genre the game belongs."

What does that have to do with my question to you? Again, where is the word "action" mentioned?

That was my mistake since most adventure games today are action adventure, I just thought it would assume the general position. Anyway, Akvod was still wrong because Davd Cage said in his opinion adventure games are dead. I disagree....and adventure games are alive and well in the form of Alan Wake. Given it has a twist or horror and suspense. :) 

David Cage can think whatever the fuck he thinks, it won't change the game he made itself, and its gameplay mechanics. Just like Uwe Boll saying his movies are masterpieces, or George W. Bush saying his war is just doesn't make it.

Here I can call "Akvod's Adventure" an RTS. Reading my description of it, would you say "You're the boss"? No.

 

I can't believe you're willing to put a murky modern game (which incorporates many genres) like Alan Wake in the adventure category, with its combat and shooting gameplay, when Heavy Rain doesn't have an ounce of that. The most combat you'll be doing are pressing triangle or circle in the QTE.

 

Stop avoiding the question by quoting David Cage and answer the 2 fundamental questions:


1) What is the core definition of an adventure game?

2) How does Heavy Rain fit under it?



Akvod said:

*sigh* Ok since nobody has responded to me, I'll set the discussion:

What do you guys consider to be an adventure game?

Here's a hypothetical one:

Title: Akvod's adventure!

Summary: You play as Akvod, and explore a world (reminiscent of Pokemon in terms of graphics and visuals), in order to thwart the trolls of VGChartz land (There is no combat game play, or at least a serious focus on such gameplay found in RPGs).

You have many ways of discovering the mystery of the VGChartz. You can talk to people, and choose what to say. You can decide to go left or right at a cross road. You can choose to knock on a door or kick it down. These are all chosen by a menu when you press the interact button.

You have multiple endings.


Now compare to Heavy Rain's gameplay videos.

Cant you be serious for 1 minute



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Akvod's right, the game is most clearly an adventure game from what we've seen regardless of what David Cage says. Developers can be wrong, and unless the full game is far different from what we've seen I would say Heavy Rain fits quite comfortably in the Adventure genre. it's like a point and click mystery game made for consoles and that would definitely be the adventure genre.



...

S.T.A.G.E. said:
CGI-Quality said:
Bottom line, HEAVY RAIN isn't like Dragon's Lair, IS in the adventure genre (though at one point, I denied it too), and has many different endings.

David Cage has admitted he doesn't know what genre he would put HEAVY RAIN, but still considers it a psychological thriller while being an adventure about story and character's everyday lives. It's not a game about "pass or fail" (LIKE DRAGON'S LAIR), but about decision making, choices, emotion and the like.

I've listened to this man's words over and over again and always have to clear up inaccuracies.
Thank you Torillian and Akvod, for y'all have done your homework!

When did he say it was an adventure game? My quotes are from his interview with Game informer magazine. 

A work is a seperate entity from the author. Once it's created, it has its own properties and qualities.

The author intending or saying what a work is doesn't matter, but how he actually made it.

 

David Cage could say that he didn't mean to create an adventure game, but from what I saw, I strongly believe he did.

You are not being constructive in this discussion because you're not saying your own beliefs (or at least supporting them) with your own ideas, but simply falling back on the same old tactic of "But, but, David Cage said so!"

 

Answer my 2 questions:

1) What is an adventure game?

2) Why or why not does Heavy Rain fall under that genre.

 

Types of answer I ban:

David Cage said X

It's not Mass Effect or Alan Wake.



Ok, instead of saying Dragon's Lair, lets say Heavy Rain gameplay is like the dialogues in Mass Effect then?

Essentially that's an improvement over Dragon's Lair, by branching the story line to multiple choices and outcomes, but in it's core it's the same - an interactive movie.

Like the dialgoues in Dragon Age (I suppose they are very similar in their structure to Mass Effect's) - I didn't feel like I was playing a game when I did the dialogues in Dragin Age: I felt like I was watching, or rather "directing", an interactive movie.



nen-suer said:
Akvod said:

*sigh* Ok since nobody has responded to me, I'll set the discussion:

What do you guys consider to be an adventure game?

Here's a hypothetical one:

Title: Akvod's adventure!

Summary: You play as Akvod, and explore a world (reminiscent of Pokemon in terms of graphics and visuals), in order to thwart the trolls of VGChartz land (There is no combat game play, or at least a serious focus on such gameplay found in RPGs).

You have many ways of discovering the mystery of the VGChartz. You can talk to people, and choose what to say. You can decide to go left or right at a cross road. You can choose to knock on a door or kick it down. These are all chosen by a menu when you press the interact button.

You have multiple endings.


Now compare to Heavy Rain's gameplay videos.

Cant you be serious for 1 minute

Don't diss my MMORTS d00d



Taking back because I'm unsure.