LordTheNightKnight said:
Khuutra said:
There is no need to be terse, LTNK. If I require an elaboration on someething you said, I would appreciate it if you could deliver that without the condescension.
"Tedious" is far too subjective of a quality to properly discuss in this context.
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If you know the puzzle by heart, does it still take over a half a minute, or even a full minute? That's the line I'm going by here. Hit three switches in the right order to open a door, fine. You have to get on slow moving platforms, to get to all those switches, not fine. And the SG feature would still require link to get on those platforms.
See what I mean?
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Thank you, I see clearly what you mean now.
More, I agree with you. Tedium, as here defined, in puzzle-solving is a problem. The necessity of getting to specific points in the Water Temple to change the water levels in Ocarina of Time was problematic, as was the problem of changing out the Iron Boots. To a degree I think these things have been addressed, though - the Iron Boots were made a C-item, which is immensely more convenient, and in the Water Temple in Twilight Princess the puzzles were designed in such a way that you did not actually backtrack much at all - you went back through areas more than once, but you were changing the way water flowed in an area in such a way that it was actually a brisk, linear experience where water switches were basically exactly where you needed them to be.
The Great Bay Temple was very pleasing for the same reason, though less so than TP's Lakebed Temple.