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Khuutra said:
LordTheNightKnight said:
Monster Hunter focuses less on dungeon puzzles and more directly on the action. It's selling like hotcakes in Japan. Super Guide isn't the answer to tedious puzzles. They should be reduced or dropped period.

Mario used the SG for parts of the game people still wanted to play, not parts that radically change it.

Japan has never been the bigger consumer of Zelda games, and Monster Hunter appeals to one specific kind of consumer. There is another kind that enjoys puzzles - it's kind of the idea behind the design of Spirit Tracks.

Zelda need not adhere to a single gameplay type.

I didn't state to limit the gamplay to one type. Did you miss the "or" part of my comment. And it was the tedious puzzles I meant, not all the puzzles. Did you miss when I typed the word "tedious"?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs