Khuutra said:
Japan has never been the bigger consumer of Zelda games, and Monster Hunter appeals to one specific kind of consumer. There is another kind that enjoys puzzles - it's kind of the idea behind the design of Spirit Tracks. Zelda need not adhere to a single gameplay type. |
I didn't state to limit the gamplay to one type. Did you miss the "or" part of my comment. And it was the tedious puzzles I meant, not all the puzzles. Did you miss when I typed the word "tedious"?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








