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Khuutra said:
LordTheNightKnight said:
Khuutra said:

Japan has never been the bigger consumer of Zelda games, and Monster Hunter appeals to one specific kind of consumer. There is another kind that enjoys puzzles - it's kind of the idea behind the design of Spirit Tracks.

Zelda need not adhere to a single gameplay type.

I didn't state to limit the gamplay to one type. Did you miss the "or" part of my comment. And it was the tedious puzzles I meant, not all the puzzles. Did you miss when I typed the word "tedious"?

There is no need to be terse, LTNK. If I require an elaboration on someething you said, I would appreciate it if you could deliver that without the condescension.

"Tedious" is far too subjective of a quality to properly discuss in this context.

If you know the puzzle by heart, does it still take over a half a minute, or even a full minute? That's the line I'm going by here. Hit three switches in the right order to open a door, fine. You have to get on slow moving platforms, to get to all those switches, not fine. And the SG feature would still require link to get on those platforms.

See what I mean?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs