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Forums - Sales - Japan First Day Sales 12/10 (Tales of Graces and other games)

Soriku said:
kopstudent89 said:
^^however as shown previously in this thread, Tales games on Nintendo consoles seem to be much more front-loaded. And most Nintendo fans hold on to the "previous trends" argument, i guess using that argument ToG should sell around 140k FW.


If SW3 sold 43k for the rest of the week, why would ToG only sell 27k more?

Yeah hehe, i actually still predict about 170k FW. However based on previous trends it should theoratically sell the same as tales of hearts DS, or ToS which both opened at 140k after 120k First day sales



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Why dind't we saw a main Tales of for the GameCube, despite that Team Symphonia had more experience with the GameCube than with the PS2? It's was even noticable because Tales of the Abyss was technically less impresive than ToS.

And maybe there hasn't been main entry for the PSP, becuase the Tales of teams have been busy with other consoles? Team Destiny has been working on Graces for three years and Team Symphonia just finished three months ago the final version for ToV...

Namco of course couldn't know that DS entrys would sell that bad.



outlawauron said:
nintendo_fanboy said:
trestres you are so annoying with your atttitude, really.

Opening for ToG has not been fantastic, but Tales games are selling all the same in Japan anyway. Recent ones all have ended up inbetween 200k and 300k, no matter if they were good like Tales of Innocence, bad like Tales of the Tempest, on handhelds or on home consoles, main games, sequels or spinoffs.

Since Wii games are usually selling a bit better over the weekend than HD games, it might end up with a similar first week as ToV on PS3 which would be fine for me. Determing if the game will be a hit is its performance in the west though, if it gets a proper release.

I wonder when people are going to realize that legs aren't dependant on the platform as much as they are on the type of game and the appeal it has. Tales games did not have good legs on the DS or PS2, why would they on the Wii?

Also, when will Konami ever put out a PES on the Wii on time.


I'm not talking about legs, I'm talking about first day/first week ratio. Wii games often sell good over the weekend right after the release on friday, probably because the userbase is made up of a good number of kids that can't go shopping on weekdays. I know that the game won't have legs, but you seem to miss what legs actually mean.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

Soriku said:

Hmm...sinobi seems to speculate that FF XIII is hurting the game but I don't really think so. There's many games releasing for the Wii at this time and it's really busy - NSMB, SW3, FMA, Winning Eleven, Kamen Riders, Pokepark, etc. so it's hard to choose. Part of the reason why I think it'll have legs.

Let's hope so. Would hate to see this fantastic-looking game get lost in the shuffle.



What's up with all the doom and gloom in here? The game sold in line with other tales titles and it looks like it doesn't matter what platform it's on. The New Super Mario game could be taking some of the audience away too.



Currently playing on PS3: God of War III

Currently playing on Xbox360: Final Fantasy XIII

Currently playing on NDS: Chrono Trigger

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bardicverse said:
c0rd said:

Tales of Vesperia on the HD consoles (360 and PS3 included) will probably end around 550k lifetime. We don't know which is more profitable, but I doubt it cost that much more than Graces - I'd bet on ToV.

110k first day may not be bad, but it's certainly not good. It still has a chance at high sales, but for now, it's hard not to be disappointed.

Remember, the majority of the dev costs are in the art area. No matter how much you try, you're limited by poly count on Wii game models, where there's a much higher ceiling on the HD systems. The higher the poly model, the more time/resources, which increases cost. The graphics creation process is the major reason for the difference in dev costs. This is why some devs use the Wii as a cash cow, can turn a profit much easier as long as the game doesnt flop outright.

It's true that there's a higher ceiling on the HD systems, but the games are not forced to use this to their advantage. I mean, have you played Tales of Vesperia? The game's style (cel-shading) makes it far easier on the art, as opposed to most western games which focus on realism (requiring detailed textures).

We can't just take the average development costs of the consoles and apply it to these particular games. To take an extreme example, do you think Disgaea on the PS3 would have cost 2.5x more than Disgaea on the Wii?

Also, on your other post you forgot to mention the 360 version, which sold over 190k. Porting the game does cost money, but certainly not 190k of sales worth.



Soriku said:

ToH sold 140k week one and legged it out to 250k. ToG'll sell more than 140k week one so it'll end up higher than ToH. I was expecting 300kish LTD, it should do that or come really close. People expecting something like 400k or more were setting their hopes up too high. Are bundles counted or not? If not then sales are higher.

lol at tres, trolling as usual. Of course they'll make a new Wii Tales if they continue to do new DS Tales. They'll make a new HD one too.

Seriously the non-tales fans expected more than Tales fan...kinda sad right soriku. Also that one guy provided a decent chart, which I believe this one will also follow.



 

Acevil said:
Soriku said:

ToH sold 140k week one and legged it out to 250k. ToG'll sell more than 140k week one so it'll end up higher than ToH. I was expecting 300kish LTD, it should do that or come really close. People expecting something like 400k or more were setting their hopes up too high. Are bundles counted or not? If not then sales are higher.

lol at tres, trolling as usual. Of course they'll make a new Wii Tales if they continue to do new DS Tales. They'll make a new HD one too.

Seriously the non-tales fans expected more than Tales fan...kinda sad right soriku. Also that one guy provided a decent chart, which I believe this one will also follow.

That seems to almost always be the way it is. The haters always expect more than the actual fans and then yell flop when it doesn't reach their unrealistic expectations. Also, everyone always yells flop way too early... But I've said that about 10 times already in this thread



ToG certainly looks like it would do better than I expected (FW 140K)

I'm not sure why Konami even bother releasing WE games so late on Wii/PS2/PSP... It could have done a lot better if they are released at the same time as the PS3 version



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

cord - on cel shading, the models/polys are fully rendered, and then after effects are applied for the shading, so its only a change in texture type, not actual modeling. Sure, you can get away with less modeling, but an art director isnt going to suggest that. If youve ever dealt with an art director for a game, you'll know how intense they can be, with tendency to overdo things.

Also, I did go back and edit my number base after the posting.