09tarheel said: I've got 109 stars and the game is getting really challenging now. Shams, or anybody else whose played, do you have any advice on what to do on later levels. Specifically I've been having troubles with levels where your dodging the black stars and there is on a little pollen. What can I do to get a lot of points on those levels. Also, I've been finding I don't use the new powers that you get very often. I think because I'm not entirely sure what they do. Specifically, the Follieworks power, I'm not sure really even how to do it, or why it is useful. Can anybody help me with that. Also, I'm not sure how the score system works with bubbles, is it better to pop multiples at once? Should I be juggling the bubbles until I can line up a shot were several will pop? Thanks! |
Ok guys, here are some hints. And if you read the signs, and check the online manual - there are a lot more.
a) In general, always focus on fireworks and combos.
b) The game gets quite challenging when the pollen count drops. One strategy is to fill up, then avoid all the pollen for a while - and when you combine pollen coming down with pollen coming up - you can get a few more big combos.
c) In general, every extra combo you get doubles the points for the combo. So its really worth trying to line up just that one extra.. it can make a big difference to your score.
d) Don't stress too much about stars. In general, the rule is try to get a star count per level that matches the number of powerups you have. So when you have collected 3, 3 stars on each level is a good place to be.
e) There isn't any big secret to bubbles. Fireworks do cascade - and bubbles can make this happen - but its more likely to come from a series of combos than from bubbles. Its up to you. Bubbles give a fixed point bonus each.
Powers:
Most of the powers are used automatically. The exception is the first powerup, which isn't *that* useful. Its either useful at the very start (a few extra points), or on levels with heaps of pollen.
Something unobvious - as you gain each powerup, Follies "general" power goes up. This means:
- she can carry more pollen
- a follie firework gets bigger
Towards the end of the game, a fully-powered Follie-firework can be pretty scary - throw one of those into the mix, and you'll get a mega-explosion.
Hint: Once you get the double-shot powerup, its important to understand how it works. It not only lets you fire two pollen off at once - both these pollen count towards the same combo! (its mentioned in a sign or two). This is REALLY important - if you hit 4 pollen with the first shot, and another 2 with the 2nd (before the first hits the flower and the chain ends) - it results in a 6-way combo. Mega-points!
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The levels with less pollen are just harder. If you struggle too much, you can always drop the diff. When there is a real lack of pollen, just try to use every single one - and at least pair, or triple them up such that every single one gives you a combo.
Tomorrow I'll write up a post about all the powerups, and exactly what they do. The last one is quite interesting, and posed some interesting dilemmas for dev...