wholikeswood said:
PR speak is different altogether from legitimate predictions. Nice try, though. |
loool your defense sucks.
@Dno
Of course Fora 3 is a flop although I haven't played a better racing sim this gen. Have you ?
wholikeswood said:
PR speak is different altogether from legitimate predictions. Nice try, though. |
loool your defense sucks.
@Dno
Of course Fora 3 is a flop although I haven't played a better racing sim this gen. Have you ?
Kantor said:
LBP made a 20% profit with 2.5 million sales? With 40 people on the dev team? |
I reckon its about right.
2.5 mill sales RRP 60 US
Price to POS 30-35 US
Advertising, Production and Packaging recall and repress, Blu Ray and Sony royalties minus Business Tax on profit
would equate to approx 12 US per game net profit.
12 x 2.5mil = 30 mil take home
I doubt that it cost less than 24 mil to develop. Even with only 40 in the team it was a long time being developed and there are greater overheads than just the staff payroll to factor in.
How do you call Forza a flop? seriously, the game just came out. The biggest issue is that times after times, we've been proven wrong on calling games flops. Yes, it may have not sold as much as you wanted to sell, but your bias isn't fact and frankly i would start warning people because it just a trolling.
Next Gen
| 11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |
if game made loss then it is a flop.
Killzone 2 - FLOP. development took more than 65mln$ and including whole advertisment campaign the whole budget was about 90-100mln$(especially that games like Left 4 Dead 2 with average campaign not even on par with some of the bigger titles had 25mln$ advertisment budget). even without considering the fact that sony gave away more than 500-600k copies of KZ2 for free with bundles and made it Platinum title they would have to sell more than 2.6mln copies for 60$ to break even(since sony have about 35$ from each copy of their ps3 games). Killzone 2 managed to pass 2mln with more than 40% of copies being free or budged priced so they have to cover that as well.
Shaun White on ps360 - FLOP.
Cypher1980 said:
I reckon its about right. 2.5 mill sales RRP 60 US Price to POS 30-35 US Advertising, Production and Packaging recall and repress, Blu Ray and Sony royalties minus Business Tax on profit would equate to approx 12 US per game net profit. 12 x 2.5mil = 30 mil take home I doubt that it cost less than 24 mil to develop. Even with only 40 in the team it was a long time being developed and there are greater overheads than just the staff payroll to factor in. |
$12 per game? Is that it?
Even assuming that were true (which I doubt), the game did not cost $24 million to make. Have you seen the game? It looks great, but it was in development for, what, 2.5 years? It's not in 3D, and as I said, 40 employees!
If Uncharted didn't cost $24 million, I doubt that LBP did. In fact, since Uncharted and LBP cost the same amount, are you saying that Uncharted cost less to develop than LBP?
The conduit
Perhaps we should use this game as the defeinition of FLOP
http://www.vgchartz.com/forum/thread.php?id=34208
Snake612
I predict this game will sell around 1.5 million or more in the first week of sales. mabye 2.3 million first week sales.
Zucas,Snesboy
I'm hoping it does get that and about 1.2 million first week
BengaBenga
Million first week worldwide would be a big success.
Baddmann
i think it could do 500k-800k first week
etcetera though some People did predict it wouldnt go so well
All bow to me the VGChartz current reigning 3DS prediction champion
Bet with tbone51: Pokeon X & pokemon Y will not sell more than 8 million in 2013
jarrod said:The Xbox360 or ps3 will not sell more than 75million units
July 2009 daveJ said: True the wii has a large lead now but by 2017 the most likely result will be 1. ps3 2. xbox360 3. wii <-- wii's successor launched in 2011 effectively killing sales of the wii
2009 daveJ said: The wii will not break the 50% marketshare barrier it will go below the 40% marketshare barrier though in the future. VGChartz members: Impossible, youre an idiot that knows nothing about sales
| daveJ said: The conduit Perhaps we should use this game as the defeinition of FLOP http://www.vgchartz.com/forum/thread.php?id=34208 Snake612 I predict this game will sell around 1.5 million or more in the first week of sales. mabye 2.3 million first week sales. Zucas,Snesboy I'm hoping it does get that and about 1.2 million first week BengaBenga Million first week worldwide would be a big success. Baddmann i think it could do 500k-800k first week etcetera though some People did predict it wouldnt go so well |
Quite an amusing read. DTG predicted 500k LT, and everyone said "ZOMG TROLL WII HATER!!!!!!!"
I think sales predictions for The Conduit went down over time. Though the "Conduit will outsell KZ2" thread was pretty odd.
Um, LBP cost $5m to make, the developers said so in an interview.... and $12 per game is a joke, though many of LBPs sales were sold at a very low price in the UK
I think the term "flop" can be used in many ways when it comes to the gaming industry. Flop can be described as a game that is hyped up so much but doesn't meet expectations. A flop can also be a game that doesn't even have average sales.
TO GOD BE THE GLORY
Kantor said:
$12 per game? Is that it? Even assuming that were true (which I doubt), the game did not cost $24 million to make. Have you seen the game? It looks great, but it was in development for, what, 2.5 years? It's not in 3D, and as I said, 40 employees! If Uncharted didn't cost $24 million, I doubt that LBP did. In fact, since Uncharted and LBP cost the same amount, are you saying that Uncharted cost less to develop than LBP? |
The game is in 3d. Just because you dont move around the whole virtual world and the representation is primarily what is known as 2.5d doesnt mean that each object is not modelled in 3d.
Trust me Sackboy is no sprite, he is an animated 3d model so is every piece of his virtual world.
As for the 12 US per game. I know the 30-35 POS is right but the other factors I have to make intelligent guesses at. So I agree there is significant room for error. However given the secretive nature of all companies about dev costs and bottom line profit per unit I doubt a clear figure will ever emerge.
40 Employees with NI contributions and pension contributions and healthcare and Insurance payments. Working in a building which needs to be heated and lit and supplied with electricity along with security in Cambridge. A business which garners corporation tax and rates. Computers which need to be used with Dev kits which incur a cost per head charge. It all adds up.
Also due to the infamous (if overblown IMHO) Koran balls up the entire first print run which was high given the hopes for the game needed to be recalled and re pressed. This will not have been done for free.
Maybe one day a company will be brave and throw open the doors on all Dev costs and subsequent sales and profit/loss, but I wont hold my breath.
Im sorry but I dont understand the latter half of your last paragraph so cannot comment.