By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Can we please re-define the term FLOP

wholikeswood said:
Barozi said:
wholikeswood said:
Barozi said:
LBP is still a flop. Not sales wise, but it was supposed to move tons of hardware and attract a new crowd of casual gamers.

Absolute garbage.

Just because one or two crazy posters said it would shift a ton of hardware, doesn't give you the right to ascribe that belief to the whole forum or assert that it was "supposed to" do X or Y.

It WAS supposed to shift a lot of hardware. Don't even try to deny that.

http://www.gamesindustry.biz/articles/littlebigplanet-will-be-hardware-seller-claims-sony

And it was far more than 1 or 2 crazy posters on the internet lulz

PR speak is different altogether from legitimate predictions.

Nice try, though.

loool your defense sucks.

 

@Dno

Of course Fora 3 is a flop although I haven't played a better racing sim this gen. Have you ?



Around the Network
Kantor said:
Cypher1980 said:
Any game that fails to cover development costs including Upfront investment by console manufacturers (to cover launch titles) is a FLOP (eg LAIR)

Any game that meets dev costs but only achieves a 20 percent return on investment as profit can be called a QUALIFIED FLOP (eg LBP)

Any game that meets dev costs but achieves less than a 40 percent return on investment as profit can be called a QUALIFIED SUCCESS (eg DEAD SPACE)

As above but 40 - 100 percent profit is called a SUCCESS (eg UNCHARTED)

As above but over 100 percent profit is called a HIT (eg MGS4)

As above but over 200 percent profit is called an OUT and OUT HIT (eg GTA IV, HALO 3)

LBP made a 20% profit with 2.5 million sales?

With 40 people on the dev team?

I reckon its about right.

2.5 mill sales RRP 60 US

Price to POS 30-35 US

Advertising, Production and Packaging recall and repress, Blu Ray and Sony royalties minus Business Tax on profit

would equate to approx 12 US per game net profit.

12 x 2.5mil = 30 mil take home

I doubt that it cost less than 24 mil to develop. Even with only 40 in the team it was a long time being developed and there are greater overheads than just the staff payroll to factor in.



How do you call Forza a flop? seriously, the game just came out. The biggest issue is that times after times, we've been proven wrong on calling games flops. Yes, it may have not sold as much as you wanted to sell, but your bias isn't fact and frankly i would start warning people because it just a trolling.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

if game made loss then it is a flop.
Killzone 2 - FLOP. development took more than 65mln$ and including whole advertisment campaign the whole budget was about 90-100mln$(especially that games like Left 4 Dead 2 with average campaign not even on par with some of the bigger titles had 25mln$ advertisment budget). even without considering the fact that sony gave away more than 500-600k copies of KZ2 for free with bundles and made it Platinum title they would have to sell more than 2.6mln copies for 60$ to break even(since sony have about 35$ from each copy of their ps3 games). Killzone 2 managed to pass 2mln with more than 40% of copies being free or budged priced so they have to cover that as well.
Shaun White on ps360 - FLOP.



Cypher1980 said:
Kantor said:
Cypher1980 said:
Any game that fails to cover development costs including Upfront investment by console manufacturers (to cover launch titles) is a FLOP (eg LAIR)

Any game that meets dev costs but only achieves a 20 percent return on investment as profit can be called a QUALIFIED FLOP (eg LBP)

Any game that meets dev costs but achieves less than a 40 percent return on investment as profit can be called a QUALIFIED SUCCESS (eg DEAD SPACE)

As above but 40 - 100 percent profit is called a SUCCESS (eg UNCHARTED)

As above but over 100 percent profit is called a HIT (eg MGS4)

As above but over 200 percent profit is called an OUT and OUT HIT (eg GTA IV, HALO 3)

LBP made a 20% profit with 2.5 million sales?

With 40 people on the dev team?

I reckon its about right.

2.5 mill sales RRP 60 US

Price to POS 30-35 US

Advertising, Production and Packaging recall and repress, Blu Ray and Sony royalties minus Business Tax on profit

would equate to approx 12 US per game net profit.

12 x 2.5mil = 30 mil take home

I doubt that it cost less than 24 mil to develop. Even with only 40 in the team it was a long time being developed and there are greater overheads than just the staff payroll to factor in.

$12 per game? Is that it?

Even assuming that were true (which I doubt), the game did not cost $24 million to make. Have you seen the game? It looks great, but it was in development for, what, 2.5 years? It's not in 3D, and as I said, 40 employees!

If Uncharted didn't cost $24 million, I doubt that LBP did. In fact, since Uncharted and LBP cost the same amount, are you saying that Uncharted cost less to develop than LBP?



(Former) Lead Moderator and (Eternal) VGC Detective

Around the Network

The conduit
Perhaps we should use this game as the defeinition of FLOP

http://www.vgchartz.com/forum/thread.php?id=34208

Snake612
I predict this game will sell around 1.5 million or more in the first week of sales. mabye 2.3 million first week sales.

Zucas,Snesboy
I'm hoping it does get that and about 1.2 million first week

BengaBenga
Million first week worldwide would be a big success.

Baddmann
i think it could do 500k-800k first week

etcetera though some People did predict it wouldnt go so well



All bow to me the VGChartz current reigning 3DS prediction champion 

 Bet with tbone51: Pokeon X & pokemon Y will not sell more than 8 million in 2013

 jarrod said:The Xbox360 or ps3 will not sell more than 75million units

July 2009 daveJ saidTrue the wii has a large lead now but by 2017 the most likely result will be 1. ps3 2. xbox360 3. wii <-- wii's successor launched in 2011 effectively killing sales of the wii

 2009 daveJ said: The wii will not break the 50% marketshare barrier it will go below the 40% marketshare barrier though in the future. VGChartz members: Impossible, youre an idiot that knows nothing about sales

daveJ said:
The conduit
Perhaps we should use this game as the defeinition of FLOP

http://www.vgchartz.com/forum/thread.php?id=34208

Snake612
I predict this game will sell around 1.5 million or more in the first week of sales. mabye 2.3 million first week sales.

Zucas,Snesboy
I'm hoping it does get that and about 1.2 million first week

BengaBenga
Million first week worldwide would be a big success.

Baddmann
i think it could do 500k-800k first week

etcetera though some People did predict it wouldnt go so well

Quite an amusing read. DTG predicted 500k LT, and everyone said "ZOMG TROLL WII HATER!!!!!!!"

I think sales predictions for The Conduit went down over time. Though the "Conduit will outsell KZ2" thread was pretty odd.



(Former) Lead Moderator and (Eternal) VGC Detective

Um, LBP cost $5m to make, the developers said so in an interview.... and $12 per game is a joke, though many of LBPs sales were sold at a very low price in the UK



I think the term "flop" can be used in many ways when it comes to the gaming industry. Flop can be described as a game that is hyped up so much but doesn't meet expectations. A flop can also be a game that doesn't even have average sales.



TO GOD BE THE GLORY

Kantor said:
Cypher1980 said:
Kantor said:
Cypher1980 said:
Any game that fails to cover development costs including Upfront investment by console manufacturers (to cover launch titles) is a FLOP (eg LAIR)

Any game that meets dev costs but only achieves a 20 percent return on investment as profit can be called a QUALIFIED FLOP (eg LBP)

Any game that meets dev costs but achieves less than a 40 percent return on investment as profit can be called a QUALIFIED SUCCESS (eg DEAD SPACE)

As above but 40 - 100 percent profit is called a SUCCESS (eg UNCHARTED)

As above but over 100 percent profit is called a HIT (eg MGS4)

As above but over 200 percent profit is called an OUT and OUT HIT (eg GTA IV, HALO 3)

LBP made a 20% profit with 2.5 million sales?

With 40 people on the dev team?

I reckon its about right.

2.5 mill sales RRP 60 US

Price to POS 30-35 US

Advertising, Production and Packaging recall and repress, Blu Ray and Sony royalties minus Business Tax on profit

would equate to approx 12 US per game net profit.

12 x 2.5mil = 30 mil take home

I doubt that it cost less than 24 mil to develop. Even with only 40 in the team it was a long time being developed and there are greater overheads than just the staff payroll to factor in.

$12 per game? Is that it?

Even assuming that were true (which I doubt), the game did not cost $24 million to make. Have you seen the game? It looks great, but it was in development for, what, 2.5 years? It's not in 3D, and as I said, 40 employees!

If Uncharted didn't cost $24 million, I doubt that LBP did. In fact, since Uncharted and LBP cost the same amount, are you saying that Uncharted cost less to develop than LBP?

The game is in 3d. Just because you dont move around the whole virtual world and the representation is primarily what is known as 2.5d doesnt mean that each object is not modelled in 3d.

Trust me Sackboy is no sprite, he is an animated 3d model so is every piece of his virtual world.

As for the 12 US per game. I know the 30-35 POS is right but the other factors I have to make intelligent guesses at. So I agree there is significant room for error. However given the secretive nature of all companies about dev costs and bottom line profit per unit I doubt a clear figure will ever emerge.

40 Employees with NI contributions and pension contributions and healthcare and Insurance payments. Working in a building which needs to be heated and lit and supplied with electricity along with security in Cambridge. A business which garners corporation tax and rates. Computers which need to be used with Dev kits which incur a cost per head charge. It all adds up.

Also due to the infamous (if overblown IMHO) Koran balls up the entire first print run which was high given the hopes for the game needed to be recalled and re pressed. This will not have been done for free.

Maybe one day a company will be brave and throw open the doors on all Dev costs and subsequent sales and profit/loss, but I wont hold my breath.

Im sorry but I dont understand the latter half of your last paragraph so cannot comment.