Cypher1980 said:
I reckon its about right. 2.5 mill sales RRP 60 US Price to POS 30-35 US Advertising, Production and Packaging recall and repress, Blu Ray and Sony royalties minus Business Tax on profit would equate to approx 12 US per game net profit. 12 x 2.5mil = 30 mil take home I doubt that it cost less than 24 mil to develop. Even with only 40 in the team it was a long time being developed and there are greater overheads than just the staff payroll to factor in. |
$12 per game? Is that it?
Even assuming that were true (which I doubt), the game did not cost $24 million to make. Have you seen the game? It looks great, but it was in development for, what, 2.5 years? It's not in 3D, and as I said, 40 employees!
If Uncharted didn't cost $24 million, I doubt that LBP did. In fact, since Uncharted and LBP cost the same amount, are you saying that Uncharted cost less to develop than LBP?







