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Forums - Nintendo - Dead Space: Extraction sold 9,000 in the US last month, Divnich blames EA

I don't recommend this game at all to you guys..if you want a rail shooter buy overkill which you will find for much cheaper and is at least a good 3 hours of entertainment(read "at least its a funny B movie)...then trade it in for something else...



Ohhhhh and another thing to those reviewers out there who scored it in the high 8s....you have really lost the plot!



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A lot of us knew it was coming out...advertisment is not the problem..the problem was that nobody wanted a dead space rail shooter..there are too many..and on top of that add the fact that its not even a good rail shooter..Fancy looking? yes production quality? yes...gameplay.......ermmm no...



ioi said:
We had a massive background ad for it for 4 days so it couldn't have been that badly advertised!

I can remember that Gametrailers had the same background.



I don't think the problem was advertising. It might be why not lots of day one sales, but everyone knew about it, if not the exact date. Sales will go up some, but seriously, the problem is no one wanted another rails shooter, especially at $50.  (Actually, not no one...  obviosly there were 9000 that did.)



RE4 proved that 3rd person games like Dead space can suceed on Wii, and Dead Space is a 3rd person game, but noooooo they had to make it on-rails.

this game deserved to fail.



I LOVE ICELAND!

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I may pick up this game at some point but I've already got HoTD: Overkill and RE: UC. I probably won't pick up Darkside Chronicles either. If I buy DC, they'll just make a third rail shooting RE game on Wii and if I don't buy it they'll use it as an excuse not to make a proper RE title on Wii. Screwed either way.



If you buy RE DC, they will just decide to keep make on rail shooters. Stay away... (at least until it's $20 which is a reasonable price for on rails).



I remember the online banner ads (here, and quite a few other places), and i've talked to some people who claimed to have seen TV ads. But i think the issue here is that it's a spin-off of a new IP that didn't do all that well.



Monster Hunter: pissing me off since 2010.

How about the fact that it's a rail shooter with cinematic values instead of arcade values? Meaning it puts you in the position of waiting to be allowed to shoot again while a scripted event you are probably not interested by continues to play.

Light gun games always had cutscenes, but they were to give you a few seconds break from shooting (most were fairly intense).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Demotruk said:
How about the fact that it's a rail shooter with cinematic values instead of arcade values? Meaning it puts you in the position of waiting to be allowed to shoot again while a scripted event you are probably not interested by continues to play.

Light gun games always had cutscenes, but they were to give you a few seconds break from shooting (most were fairly intense).

i agree, the cut-scenes interrupted the gameplay way too many times, kill 5 enemies then watch 5 minutes of cut-scene, they should have had the cut-scenes between levels instead of every few minutes.



Wii/Mario Kart Wii Code:2793-0686-5434