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How about the fact that it's a rail shooter with cinematic values instead of arcade values? Meaning it puts you in the position of waiting to be allowed to shoot again while a scripted event you are probably not interested by continues to play.

Light gun games always had cutscenes, but they were to give you a few seconds break from shooting (most were fairly intense).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.