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Forums - Sales - Science explains why Heavy Rain may fail.

So that's why TLAD's willy made me feel funny.



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I think Heavy Rain will fail but for different reasons. The gameplay is clearly for a niche market and it's nothing going to appeal to a massive audience. Pretty graphics aren't going to change that.

From what i've seen, the game reminds me more of an old point and click game.



I could see Heavy Rain being a huge flop, most people wont care for it at all.



nen-suer said:
Gnizmo said:
Seece said:

What if, a robot became 100% lifelike?

Then it would be fine. The reason it is called a valley is because appeal sharply drops as you get closer and then quickly raises back up once you hit lifelike.

You got it backwords buddy, the appeal rise as it get closer and then sharply drops once you hit lifelike.

http://www.cnet.com.au/i/r/2006/Games/uncannyvalley1_422x330.jpg

Fraid not guy. The drop off and climb back up are just as steep. That is what I was refering to. The valley itself.



Starcraft 2 ID: Gnizmo 229

Gnizmo said:
nen-suer said:
Gnizmo said:
Seece said:

What if, a robot became 100% lifelike?

Then it would be fine. The reason it is called a valley is because appeal sharply drops as you get closer and then quickly raises back up once you hit lifelike.

You got it backwords buddy, the appeal rise as it get closer and then sharply drops once you hit lifelike.

http://www.cnet.com.au/i/r/2006/Games/uncannyvalley1_422x330.jpg

Fraid not guy. The drop off and climb back up are just as steep. That is what I was refering to. The valley itself.

Simple graph



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Ok, that is the term for it. I was wondering if anyone studied this. I was seeing things similar, and wasn't sure what it was, particularly in the area of sport games. Movies like the theater release for Final Fantasy for example. I find the missing the mark to be particularly noticeable as you get closer to realism, particularly in the faces. And with videogames, we face something similar, but touching on a different focus, such as immersion factor.  With videogames, the "uncanny valley" means the immersion factor gets shattered, rather than emotionally feeling uneasy.

I would also speculate people could have different types of graph shapes.  It is also possible people can have their curves change over time, as they get comfortable with technology.  I did find "Polar Express" good, except for the waiters on the train, who I found creepy.



That uncanny valley thingy sure is interesting. But what happens at the end of it? Chobits?



I watched some Uncanny Valley stuff on YouTube. I'll admit, some of them were REALLY unnerving. But I don't get that from Heavy Rain. It's past the valley. The stuff I find really freaky is when it's almost human, but has a few imperfections that show that it clearly isn't. I think that's why I hate the original Heavy Rain woman (with the long hair) so much.

But most people in Heavy Rain are no more unnerving than Nathan Drake or Old Snake.



(Former) Lead Moderator and (Eternal) VGC Detective

What has me interested in Heavy Rain is the gameplay. I'm down with puzzle-solving and dialogue trees.

I might end up buying the game, but it will have nothing to do with how life-like the presentation is. As far as I'm concerned, the studio could have saved themselves a few million dollars and just crafted the adventure with some decent presentation.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Akvod said:
yo_john117 said:

We're not monkeys (although some of us act like them) And why would you get frightened over a computer generated person?

Here's a realistic picture of a CGI women...I fail to see how this could be even remotely unsettling.

I sorta squirmed >.<

As did I.. I don't mind the Heavy Rain characters but this one is just creepy lol