What has me interested in Heavy Rain is the gameplay. I'm down with puzzle-solving and dialogue trees.
I might end up buying the game, but it will have nothing to do with how life-like the presentation is. As far as I'm concerned, the studio could have saved themselves a few million dollars and just crafted the adventure with some decent presentation.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







