WereKitten said:
Thanks, 120Hz makes more sense. Btw, in this link the same guy says "we simulate our physics at two hundred and fifty frames per second;" Of course both could be true, as in having a clock ticking at 360Hz, some physics calculations being performed at each tick while others are not. So basically you'd have some physics models updated at 360Hz, others at 250Hz (weird number, maybe it's a 240Hz rounded to something easier to remember by the listener). |
Yeah. It also depends on how much physics is being implented as you say. Just using FM3 as an example, tyre deformation, aero dynamics, reactions, etc are all impressive with the other upgrades visually to like 10 times poly count of 2, 60 fps visuals, 720p, stunning environments. I think it's quite a technical feat. Conider that Rfactor n PC is 420hrtz yet graphically looks like an late dreamcast game.