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WereKitten said:
selnor said:
WereKitten said:

@Selnor

Link for that "62Hz"? I ask because shouldn't the physics update frequency be a multiple of 60Hz, since that's the graphic update frequency?

BTW: Hz=second^-1 so it's either 62Hz or 62 times/second - they are exactly the same thing, but you shouldn't use them both.


Sorry. Woops. The 2 is right, but for some reason I typed it as 62 instead of 120hrtz. WTF?

To be honest there is no official press release. It's based on calculayions by Sporting websites. For noteing:

RFactor on PC does 420hrtz.

NFS Shift does 120 hertz.

Grid does 60hertz.

FM2 does 360hertz.

Thanks, 120Hz makes more sense.

Btw, in this link the same guy says "we simulate our physics at two hundred and fifty frames per second;"

Of course both could be true, as in having a clock ticking at 360Hz, some physics calculations being performed at each tick while others are not. So basically you'd have some physics models updated at 360Hz, others at 250Hz (weird number, maybe it's a 240Hz rounded to something easier to remember by the listener).

Yeah. It also depends on how much physics is being implented as you say. Just using FM3 as an example, tyre deformation, aero dynamics, reactions, etc are all impressive with the other upgrades visually to like 10 times poly count of 2, 60 fps visuals, 720p, stunning environments. I think it's quite a technical feat. Conider that Rfactor n PC is 420hrtz yet graphically looks like an late dreamcast game.