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davygee said:

I was talking about car damage...where PD are working on full realtime accurate deformation of the car, T10 has used pre-determined incremental damage.

See DF article on EG here


Hopefully their physics is up to scratch. Because Id rather that be right first. As it is, FM3 now holds best physics for a console game on alot of reviews. It's a shame it's only 170 cars for damage. But hopefully the system is good. The rest have paint scrapes.