davygee said: I was talking about car damage...where PD are working on full realtime accurate deformation of the car, T10 has used pre-determined incremental damage. See DF article on EG here |
Hopefully their physics is up to scratch. Because Id rather that be right first. As it is, FM3 now holds best physics for a console game on alot of reviews. It's a shame it's only 170 cars for damage. But hopefully the system is good. The rest have paint scrapes.