coolbeans said:
RageBot said:
coolbeans said:
RageBot said:
theRepublic said: People are complaining about a 9.3? This is why we have score inflation.
|
No, they complain about the double-standards that GT have between 360 games and PS3 games.
|
I'm guessing you didn't listen to the vid EXPLAINING the difference?
|
I have, and as I remember it, it was a ridiculous reason.
However, please do enlighten me, and explain me again, so I can understand better.
|
Alright, when it comes to innovation do you think that's all interpreted for things not done before in videogames? No, it should be interpreted as things innovated in both the series and other games in it's respective category. They basically noted, gameplay-wise it's a true-blue sequel it doesn't take any chances on something new and a year-old game did basically all that in this game (be reasonable and exclude platforming elements if you will) and you expect the same score, get real? When it comes to originality, the reviewer just didn't see any risks taken like that of LBP, SMG, etc etc. for game this gen.
|
What risks did halo 3, gears of war 2, GTA IV and Fallout 3 take?
And also it's funny how you ignore the fact that Uncharted 2 really did innovate over Uncharted 1, by adding a new multiplayer mode, for example, or adding the a note over each chapter stating how many treasures it has and how many of them you collected, ot the stealth mode... or the machinema mode... man it's fun :)
Now, in case I didn't make myself clear:
I don't care if games are "innovating" or not, I want games to be fun.
Let me ask you a question, does having a completley new plot, much bigger, much better and more complex, with better characters, not innovation?
Who said that this isn't innovation?
Why is it "innovation" in books, but not in games?
A game isn't only about the gameplay, it is also about graphics, story, music etc, a game is about the experience that you have while playing it, and gameplay innovation isn't required for a game to be "innovative".