bdbdbd said: @Anarchyz: True. But this isn't different from going from digital directional pad to analog stick. This doesn't mean that the stick would disappear, that didn't happen to D-pad either when being replaced with the stick, but that the motion controls will be used as the default user input, with other options only where needed. |
I get that, but i still think there are a lot of genres that don't feel good with those controls, and i got the feeling that won't change in the next generation... While the motion controls have that barrier, standard layout is still gonna apply as the main one in those games...
For example, i would love a First-person fighter on Natal, or a 3rd person weapon fighter with the PSWand, but i don't want a JRPG with either...
Now, if Nintendo, Sony or Microsoft (or a new contender) comes with a motion way that breaks the barrier, i will be the 1st one to support it...