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Forums - Gaming Discussion - FF13 not downgraded because of 360

It's doubtful this games performance would be downgraded due to the 360 considering past multi-plat games. The original downgrading comments were clearly reffering to the size of the storage medium, preventing multi-language and higher quality sound.

Game performance or visuals was never even in question.



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BMaker11 said:
Darc Requiem said:
Million said:
Darc Requiem said:
How many Final Fantasy titles had Japanese audio in the Western Releases up until now? I could be mistaken but I don't recall any games in the series have more than one language track.

 

Based on that logic we shouldn't complain if a sequel to a game isn't more expansive than the previous title in terms of features.

I see you convienently skipped my follow up post. Just because they have the space for dual voice tracks does not mean they will use it. SE had the space for voice acting starting in 1997 with FFVII but didn't actually implement the feature until 2001. Optical Disk based JRPGs started featuring voice acting in the early 90s. The game lacking dual voice tracks is simply a Square Enix decision. Lost Odyssey has dual voice tracks BTW.

Were there even voiceovers, PERIOD, in 1997? No, you say? What about 2001? That's when FFX came out? That's when the first Final Fantasy game had voiceovers? Wait, the first time they had VOs, they included both languages?

What're you getting at?

And don't keep ignoring the fact that the SE VP himself said that the reason dual language isn't on there is because of the 360. You can't cut it any dryer than "With the PS3, we had room to put additional languages on there, but that wasn't possible for the 360. So since we want both games to be equal, we'll just have the keep that feature out"

BMaker are serious? JRPGs started to feature voice on the PC-Engine/Turbo CD and Sega CD in the late 80s/early 90s. I still remember the first time my best friend brought over his Sega CD and Lunar. Both my brother and I were amazed that the game feature voice. Lunar released in Japan 1992 and the US in 1993. Hell Dragon Knight 3 was released in 1994 in Japan and in 1995 in the US on PC and it featured heavy, albiet terrible, voice acting. The Final Fantasy series was well behind the curve on voice acting.



lol it was their own fault..... how did they not see this coming? First you put out bullshots and then port it to a different system saying it will look identical as the PS3.... cmon SE ......



I said Final Fantasy. This has to do with FF/Square-Enix, not anything related to Sega or PC or whatever. It's two different things. It's like if I were to compare Ratchet and Clank with Mario. Nintendo definitely has the means to put voices in a Mario game, but they simply haven't chosen to (according to you, this is comparable to SE having the space to but VOs in FFVII, but didn't) whereas Ratchet has had them the whole time.....even though they are two separate games from separate companies....



CGI-Quality said:
nen-suer said:
CGI-Quality said:
nen-suer said:
@Darc Requiem

you do have a point there....i guess we will never know

With Versus still being PS3 exclusive, we may soon know...

True, but i dont think it will remain that way....

You're such a downer....

 

i know, but only when it come to SE



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BMaker11 said:
I said Final Fantasy. This has to do with FF/Square-Enix, not anything related to Sega or PC or whatever. It's two different things. It's like if I were to compare Ratchet and Clank with Mario. Nintendo definitely has the means to put voices in a Mario game, but they simply haven't chosen to (according to you, this is comparable to SE having the space to but VOs in FFVII, but didn't) whereas Ratchet has had them the whole time.....even though they are two separate games from separate companies....

The simplicity of my point seems to have sailed over your head.



There is a bit of controversy over some comparison shots of Final Fantasy XIII from the previous build and the new build, which was distributed by Square Enix two months ago. There is an apparent downgrade in graphics on the new build and many gamers are blaming the Xbox 360 version of the game.

Things exploded globally over the Web earlier this week over comparison shots of the 2008 demo build with the recently released demo build from June 2009. Things started heating up over in Japan as multiple sites picked up the news with many gamers blaming the development of the Xbox 360 version as to the cause of the downgrade. The U.S. media then picked up the story and started reporting it.

As many of you already know when it comes to Final Fantasy XIII, I can be pretty bullish about how its being developed and how it will be delivered into my grubby hands. Early on in January, I blamed Microsoft and Square Enix for pushing back the release of Final Fantasy XIII after a hasty decision to add the Xbox 360 development to the production schedule.

Then confirmation really came in May that the Xbox 360 development truly is hampering the western release of the game. Yoshinori Kitase FFXIII producer revealed that the PS3 version is going through final polishing and main development has completed. He also revealed that Xbox 360 development hasn’t even started besides the basic engine modifications. Blaming localization was completely thrown out the window when Kitase also revealed that English voices are being recorded in conjunction with Japanese vocals.

Now multiple things are coming to light which could imply that the development on the Xbox 360 is having some adverse affects on the PS3 version. Kitase indicated that the team will make sure that the PS3 and Xbox 360 is as identical as possible. There seems to be some texture downgrades from the build on the Japanese Advent Children Blu-ray disc, which was released at the DKΣ3713 event in Japan August 2008 and from the new demo sent out in the international version of Advent Children DVD disc in June of 2009.

View all of the Comparison Shots here

Looking at the comparison shots, I have to agree with Kotaku there is a bit of change in textures from both versions. The visuals around the costumes and environments are not as sharp and detailed in the new build. There are also fewer polygons in the new build which is evident from the jaggy shoulders.

As I have stated previously, I could care less about what platform FFXIII lands on whether it be Xbox 360 or PC/Mac. However, I do care about games taking half a decade to complete and visual downgrades. Square Enix should let each version run at whatever capacity on each console and release the game as it finishes.

Since I have in my hands a copy of the original Japanese Advent Children Blu-ray disc with the FFXIII demo released at the DKΣ3713 event back in 2008, I should easily be able to do some comparison when either the Japanese retail version or international demo gets released. I have been playing the FFXIII demo lately and the graphics are stunning and it would be a shame if it were to be downgraded.



Don't let them fool you.. The game is compromised everywhere you look at it. I know that for a fact.



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