By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BMaker11 said:
Darc Requiem said:
Million said:
Darc Requiem said:
How many Final Fantasy titles had Japanese audio in the Western Releases up until now? I could be mistaken but I don't recall any games in the series have more than one language track.

 

Based on that logic we shouldn't complain if a sequel to a game isn't more expansive than the previous title in terms of features.

I see you convienently skipped my follow up post. Just because they have the space for dual voice tracks does not mean they will use it. SE had the space for voice acting starting in 1997 with FFVII but didn't actually implement the feature until 2001. Optical Disk based JRPGs started featuring voice acting in the early 90s. The game lacking dual voice tracks is simply a Square Enix decision. Lost Odyssey has dual voice tracks BTW.

Were there even voiceovers, PERIOD, in 1997? No, you say? What about 2001? That's when FFX came out? That's when the first Final Fantasy game had voiceovers? Wait, the first time they had VOs, they included both languages?

What're you getting at?

And don't keep ignoring the fact that the SE VP himself said that the reason dual language isn't on there is because of the 360. You can't cut it any dryer than "With the PS3, we had room to put additional languages on there, but that wasn't possible for the 360. So since we want both games to be equal, we'll just have the keep that feature out"

BMaker are serious? JRPGs started to feature voice on the PC-Engine/Turbo CD and Sega CD in the late 80s/early 90s. I still remember the first time my best friend brought over his Sega CD and Lunar. Both my brother and I were amazed that the game feature voice. Lunar released in Japan 1992 and the US in 1993. Hell Dragon Knight 3 was released in 1994 in Japan and in 1995 in the US on PC and it featured heavy, albiet terrible, voice acting. The Final Fantasy series was well behind the curve on voice acting.