| greenmedic88 said: It is the most overpriced console on the market currently, and has been for quite some time, given the low manufacturing costs. But in the case of the Wii, dollar to value ratio has never been the system's key selling point, with the exception perhaps of the early adopters who were fortunate enough to actually find one at retail price (how many were actually hawked on e-bay for more? we'll never know). Now I keep hearing a lot of "software drives hardware" statements, which is true (no compelling software = no sales), but when used as a reason why the console will not be seeing a price drop because of the claim the price drops only have a temporary effect (short term bump, followed by long term raised sustained sales is actually more accurate) the question has to be asked, at what point does Nintendo drop the price? Never? Of course not. When Nintendo starts to miss or lower its sales projections will be the point at which they will have to find the right formula for a price strategy to sustain sales with the inclusion of lower price market demographics. That's right; all the consumers who won't pay even $249 for a video game console, of which there are far more than those who will pay $249 for a console. The question is, what is the price point at which the new price market demographic opens up? $199? $149? Probably both points, with a much larger market at $149. Bundles may add value (or simply allow retailers to unload more product with one transaction), but what they don't do is lower the overall price. And I realize there are some who want to believe that Nintendo can sell the Wii for $249 for ten years of production, but the reality is there will be a point at which the market for the Wii at that price will be tapped out from a sustained growth perspective. Only by adding lower price demographic consumers will they be able to substantially boost sales. Maybe not this year, but once Nintendo starts missing its sales projections and the stock starts taking an appropriate hit (since games/game hardware are all that the company produces), they won't have the luxury of pretending they will never have to drop the price. |
There is a big flaw in your reason. You claim there is truth in the opposing statement, but you beleive your idea to be correct by sheer will. Let me explain.
If software drives hardware, then wouldn't the way to boost hardware sales is to make compelling software? If price drops only make short term growths, then why do they absolutly need it? Instead, they could focus on the software front and keep price then same. They get more revenue from the console and it retains it's value in the consumer's mind. It's at a mass market price. Why drop it? The bold contradicts the rest of your reasoning as you answered the question of the opposing view point. Each paragraph can be answered with "making compelling software."








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