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Forums - Sony - Studio Liverpool : SPUs are godsend

Magnific0 said:
^did your 360 break again mate? you are here just to troll, look at your first post, your intentions have nothing to do with debate, ever.

you don't know kowenicki.

he speaks something negative and then gets all defensive and tries to twist what he says into common sense.



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Magnific0 said:
^did your 360 break again mate? you are here just to troll, look at your first post, your intentions have nothing to do with debate, ever.

Oh, he always does that. You have to forcibly pull him into debate, and then everything is good



(Former) Lead Moderator and (Eternal) VGC Detective

If you guys weren't aware by now, I have had some experience with programming the Cell.

Harnessing it well really is in the hands of the developer completely. Honestly the biggest barrier is that lots of folks are "afraid" (i.e they don't like to think outside the box) of the distributed-computing-on-a-chip paradigm, because its not commonplace, and not something they teach you about via a textbook.

Everyone I know who has done Cell work thinks its pretty cool. Everyone I know who hasn't done Cell work thinks it "sucks", or is scared of it (although they won't admit that outright).

And yes, of course Sony (well.. and IBM) has the best resources for understanding and utilizing the Cell (although they provide these resources to any PS3 developer), but really the barrier in utilizing it is a purely human one, in my experience. If you get a technical director, or engineering lead who is worried about using the Cell being time consuming, and then the game comes out worse on the PS3, because eventually the business folks tell them "you're gonna do it, whether you like it or not", and then its a rushed nightmare, because engineers on said project avoided tackling it for too long. Its the worry, and lack of forethought, that's really the barrier, and on any multi-million dollar project, people get pretty dang worried about their time.

Those "brave" enough to try it out typically find it pretty enjoyable, in my experience. Its refreshing and new (if you're a software engineer, like myself), and if, like me, you enjoy your work, its a lot of fun to work with -- because getting big frame boosts from utilizing it well are good feedback, and fun results.

I always take issue with people who claim to dislike it, without actually having used it, because I know its not really that hard to understand -- they're just being... well... um.. non-adventurous. That's the nicest way I can think of to put it. If they step out of the little box they live in, they might find working on the Cell to be pretty cool.

Parallel programming is awesomely fun, because you're always finding new cool ways to utilize the hardware. Parallel work on processors like the Xenon is kinda fun.. but there's a lot of frustration with it, because its kinda like the extra cores are "tacked on" for convenience... its like riding a bike with a broken gear. The Cell is designed as a parallel machine, and the hard work actually pays off. Doing en-masse parallel stuff on the Xenon often isn't worth the effort... so at least the convenience factor of being able to farm off all the light work to other cores at least makes my job easier, as an engineer -- and I guess that's somewhat enjoyable from another perspective.

Xenon == mass-produced sportscar with automatic transmission. Sorta fun. Yay for awesome GPUs.  Fun if you just like to tool around in something sorta speedy now and then, but aren't so much into driving, really.
Cell == exotic sportscar with manual transmission. Really fast, a blast to drive. Takes some skill and devotion.  A joy if you're into driving fast cars, if you get my meaning.

By nature, you're going to find that the games industry's best engineers like the Cell alot, because they like what they do, and get into such things.



 

Slimebeast said:
But Psygnosis Sony Liverpool is an old fashioned developer. Wipeout isnt cutting edge graphics anymore and the franchise is almost completely forgotten.

You know... you've been in every Pro-SONY thread I've seen in the past 4 days posting in top-class Derailing Fashion.

I commend you.



4 ≈ One

Dgc1808 said:
Slimebeast said:
But Psygnosis Sony Liverpool is an old fashioned developer. Wipeout isnt cutting edge graphics anymore and the franchise is almost completely forgotten.

You know... you've been in every Pro-SONY thread I've seen in the past 4 days posting in top-class Derailing Fashion.

I commend you.


You just assume that. About the Sony 1st party software profit that was a very serious discussion. Maybe you just had difficulties following the complex economic calculations? ^^



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Calculations? By that do you mean pulling numbers from yer ass?



Slimebeast said:
Dgc1808 said:
Slimebeast said:
But Psygnosis Sony Liverpool is an old fashioned developer. Wipeout isnt cutting edge graphics anymore and the franchise is almost completely forgotten.

You know... you've been in every Pro-SONY thread I've seen in the past 4 days posting in top-class Derailing Fashion.

I commend you.


You just assume that. About the Sony 1st party software profit that was a very serious discussion. Maybe you just had difficulties following the complex economic calculations? ^^

ummmm... no... I'm quite serious. In the past 4 days I've seen you in between 4-7 pro-SONY threads. Including this one. I don't always post, sometimes I just like to lurk.

I didn't have problems following anything... trying to throw a minor insult my way?



4 ≈ One

Dgc1808 said:
Slimebeast said:
Dgc1808 said:
Slimebeast said:
But Psygnosis Sony Liverpool is an old fashioned developer. Wipeout isnt cutting edge graphics anymore and the franchise is almost completely forgotten.

You know... you've been in every Pro-SONY thread I've seen in the past 4 days posting in top-class Derailing Fashion.

I commend you.


You just assume that. About the Sony 1st party software profit that was a very serious discussion. Maybe you just had difficulties following the complex economic calculations? ^^

ummmm... no... I'm quite serious. In the past 4 days I've seen you in between 4-7 pro-SONY threads. Including this one. I don't always post, sometimes I just like to lurk.

I didn't have problems following anything... trying to throw a minor insult my way?


If it's 4 thread I think that's okay, but if it was in 7 threads I'll apologize.

No insult, I was just joking about difficulty following.



Kantor said:
Rainbird said:
Honestly, all of you guys are in way too deeply. Reasonable said it best, it's a purely technical interview (which I was fortunate enough to read before this thread came along and poured bias all over it), and the comment is justified within the interview.

So, to all the guys shouting at kowenicki, you know he has a point (however misdirected it is in this case), stop acting like it's the end of the world. And to kowenicki and NJ5, it may seem like your typical "teh C3LL is ftw!" developer talk, but it isn't, and so all your comment are quite "missing the point".

I'm not shouting at Kowenicki, I'm just pointing out that if a developer can make a downloadable game, which is around 1/3 the size of a Capcom install, run at 60 fps and look brilliant, why can't these massive developers with tens of millions of dollars for a budget do the same? Kowenicki argues that it's because they are a Sony subsidiary, but I pointed out that Rockstar and Infinity Ward aren't Sony subsidiaries, and their games run fine. CoD4 had no install, ran at 60 fps, and was one of the best looking games of the gen when it released.

It wasn't directed at you really, more all the people that acting like brick walls with attitudes



The proof is in the pudding. PS3 exclusive games do tend to look a LOT better than 360 exclusives or multiplats.



Let me show you why they call me the velour fog. Hit it.

I met her in a club down in old Soho,

Where you drink champagne and it tastes just like coca cola,

C-o-l-a, cola.

She, walked up to me and she asked me to dance,

I asked her her name and in a dark brown voice she said;

Leela, L-e-e-l-a, Leela, Lee, Lee, Lee, Leela

Leeeeeeeelaaaaaaaa