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Forums - Gaming - Companies that could enter the console war

Just a quick point to counter an assumed point in the initial post and subsequent ones and that is that Google don't do hardware or anything physical. They are in fact moving into this market, I am aware of it because my company specialises in intranet design.

Check out this:
http://www.google.com/enterprise/intranet_search.html

With this knowledge, does it change any people's viewpoints on the matter? 



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lol, a Wal-Mart console, I can picture the games for it now (created by Wal-Marts underpaid and overworked in-house game division)...

Sweet 1st party titles like:
"Union Crusher: Storm the Picket Line"
"Rollback: Vengeance" (starring that stupid smiley face mascott)

And of course a whole slew of games aimed at the newly discovered "white-trash" market. Not to say everyone that goes to Wal-Mart is white trash, but from the few times I've gone (I hate the way they treat their employees so I do my best not to buy from them, see the first game), I can't help but notice the patrons are like those out of a Jeff Foxworthy joke.



goddog said:
apple was considering buying ninitendo before the release of the Wii, jobs met many times with diffrent BigN execs, sadly it never happened, though with apples cash reserves they could still buy controling interest in BigN, and hostil takeovers are nothing new to a jobs apple, both final cut, and itunes came that way (well early versions and the eployees anyway)

Eh? They have a market cap of 78 billion. Wouldn't that mean a ~$40 billion dollar purchase? I don't think even Microsoft has that much in liquid assets.



Frozenfuryblade said:

stranne said:
A free or really cheap ad-funded console from Google, that would be interesting. But I think a cell phone will come first, maybe that will expand into portable gaming. Stationary console next? Not sure.

A SNES-level console at $10 and free games, would it sell? Just going out on a tangent here...

 


 Yes, I know. But nothing is official yet, right?



konnichiwa said:
johnsobas said:
god stop bumping these threads, i hate reading kwaad's posts.

 I have the same problem with Soriku's posts...

OT:  What about Philipps?


i have the same problem with soriku's posts too, he always makes the worst topics.  leo-j isn't much better.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

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I see cellphone gaming as a competitor that is entering slowly in the industry. It won't be in the scale of handhelds yet, but the developing costs are low and the userbase is too big to ignore.

The future N-Gage, PSP-Phone and even the iPhone, could make a market of their own inside the video game industry. With features like TV-Out, Bluetooth connectivity and WLAN, these cellphones can even become "a console" with an additional bluetooth controller.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

Is there an easy to read chart with capabilities for consoles, handhelds and (high-end) cell phones? Like memory, resolution, CPU etc.

I haven't paying that much attention, but it seems to me that high-end cell phones and especially handhelds, have modern CPUs and GPUs but the screens are still at C64 level resolution.



Id like a fellow games designer like Konami to enter a console, no chance of it happening but it would be cool to see. Even Bandai-Namco with their experience with arcade machines could even bring themselves to entering, again amazingly unlikely though.



Games i'm currently playing:

stranne said:
Is there an easy to read chart with capabilities for consoles, handhelds and (high-end) cell phones? Like memory, resolution, CPU etc.

I haven't paying that much attention, but it seems to me that high-end cell phones and especially handhelds, have modern CPUs and GPUs but the screens are still at C64 level resolution.

The cellphones standard resolution for highend phones is QVGA (240x320) although there have been higher resolutions available. Here are some specs from two high-end cellphones:

Nokia N95

CPU: ARM 11 332 MHz

2,8" display with the resolution of 240 x 320 pixels shows up to 16 million colours

128 MB RAM (about 90 MB available to a user)

HW accelerated with 3D graphics/OpenGL ES 1.1 support

Sony Ericsson W960i

2,6" touchscreen TFT (QVGA) shows 262144 colours, has the resolution of 240x320 pixels

128 MB RAM

 

Now the handhelds:

Nintendo DS

CPU: ARM946E-S - 32-bit RISC 67 MHz, ARM7TDMI - 32-bit RISC 33 MHz

Memory RAM 4 MB, VRAM 656 KB

Double 3" screens has the resolution of 256x192

PSP

CPU: 2 x MIPS R4000 - 64-bit 333 MHz

Memory RAM 32 MB, eDRAM 2 MB

4.3" TFT colour reflective LCD has the resolution of 480 x 272 pixels

 

For consoles look here



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

I'm sorry, the only two that even make a REMOTE amount of sense are Apple and Sega.



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007