stranne said: Is there an easy to read chart with capabilities for consoles, handhelds and (high-end) cell phones? Like memory, resolution, CPU etc.
I haven't paying that much attention, but it seems to me that high-end cell phones and especially handhelds, have modern CPUs and GPUs but the screens are still at C64 level resolution. |
The cellphones standard resolution for highend phones is QVGA (240x320) although there have been higher resolutions available. Here are some specs from two high-end cellphones:
Nokia N95
CPU: ARM 11 332 MHz
2,8" display with the resolution of 240 x 320 pixels shows up to 16 million colours
128 MB RAM (about 90 MB available to a user)
HW accelerated with 3D graphics/OpenGL ES 1.1 support
Sony Ericsson W960i
2,6" touchscreen TFT (QVGA) shows 262144 colours, has the resolution of 240x320 pixels
128 MB RAM
Now the handhelds:
Nintendo DS
CPU: ARM946E-S - 32-bit RISC 67 MHz, ARM7TDMI - 32-bit RISC 33 MHz
Memory RAM 4 MB, VRAM 656 KB
Double 3" screens has the resolution of 256x192
PSP
CPU: 2 x MIPS R4000 - 64-bit 333 MHz
Memory RAM 32 MB, eDRAM 2 MB
4.3" TFT colour reflective LCD has the resolution of 480 x 272 pixels
For consoles look here.