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stranne said:
Is there an easy to read chart with capabilities for consoles, handhelds and (high-end) cell phones? Like memory, resolution, CPU etc.

I haven't paying that much attention, but it seems to me that high-end cell phones and especially handhelds, have modern CPUs and GPUs but the screens are still at C64 level resolution.

The cellphones standard resolution for highend phones is QVGA (240x320) although there have been higher resolutions available. Here are some specs from two high-end cellphones:

Nokia N95

CPU: ARM 11 332 MHz

2,8" display with the resolution of 240 x 320 pixels shows up to 16 million colours

128 MB RAM (about 90 MB available to a user)

HW accelerated with 3D graphics/OpenGL ES 1.1 support

Sony Ericsson W960i

2,6" touchscreen TFT (QVGA) shows 262144 colours, has the resolution of 240x320 pixels

128 MB RAM

 

Now the handhelds:

Nintendo DS

CPU: ARM946E-S - 32-bit RISC 67 MHz, ARM7TDMI - 32-bit RISC 33 MHz

Memory RAM 4 MB, VRAM 656 KB

Double 3" screens has the resolution of 256x192

PSP

CPU: 2 x MIPS R4000 - 64-bit 333 MHz

Memory RAM 32 MB, eDRAM 2 MB

4.3" TFT colour reflective LCD has the resolution of 480 x 272 pixels

 

For consoles look here



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