So you aint got a solid proof at all? all you have is rumor + ur own estimation to back your claim?
So you aint got a solid proof at all? all you have is rumor + ur own estimation to back your claim?
XxXProphecyXxX said: you gave me a link to a rumor? |
@selnor
So it is just your "estimations"well then that settles it....no need to waste more time here.....have a nice night.
nen-suer said: @XxXProphecyXxX There is this game called "Persona", in it rumors comes true if people start to believe it XD @selnor They never stopped working since the games was released (patches maps), most developer takes alooong time off before resuming work just like what FonzGemini said Tell u what are u betting that there will be no more DLCs? |
Hey guys you know what. It's fine. Forget about the dev costs. We know they were high. Lets just leave it at that.
Think of this though. If KZ2 hasn't made any profit yet, constantly making DLC takes the dev costs higher. Meaning if there is only currently 259 players online compared to thousands on other online games, is the DLC sales really going to mkae money back? After 3 DLC's, the right thing to do is see if it's financially viable to continue. Sadly I dont think it is. So I would not be surprised to see no further DLC.
selnor said: Ahh I see. |
$60 million at the start of 08? You do realize that figure originated from Surfer Girl, don't you?
What's funny is that she even screwed up the initial figure that she based her BS on. The initial reports put Killzone 2 at 16 million Euros, which appoximated 21 million USD. Not 21 million Euros and 30 million USD.
From GameSpot:
Not surprising that you would trust such a sketchy source (Sufer Girl? Seriously? ) simply because it makes a ps3 game look bad.
^ LOL, and thanks for clearing things up
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What I can tell is that the soaked up every ounce of ball sweat they had over the 100+ guys that were working on the game and 3+ years of development time and poured it into the game. Now what they need to do is work out why Valves A/B team, Why Epic games, why Bungie and why Infinity Ward do much better with far less effort and without having to collect so much ball sweat to produce excellent and high selling games. The mark of a truely awesome developer is to make it look easy, and they made it look really really hard.
Theres a fundamental difference between Killzone 2 and Left 4 Dead and even more so Gears of War/Half Life/Call of Duty and unless they understand it they will remain on the middling end of big developers.
Tease.
Squilliam said: What I can tell is that the soaked up every ounce of ball sweat they had over the 100+ guys that were working on the game and 3+ years of development time and poured it into the game. Now what they need to do is work out why Valves A/B team, Why Epic games, why Bungie and why Infinity Ward do much better with far less effort and without having to collect so much ball sweat to produce excellent and high selling games. The mark of a truely awesome developer is to make it look easy, and they made it look really really hard. Theres a fundamental difference between Killzone 2 and Left 4 Dead and even more so Gears of War/Half Life/Call of Duty and unless they understand it they will remain on the middling end of big developers. |
You are over thinking this squill, they just need a break from the long work plus after the latest patch and the DLCs they feel K2 don't need any more updates any time soon
And i don't think they struggled to make killzone 2" i mean they said that they had a harder time cracking the PS2 than it did with the PS3.
source: http://www.escapistmagazine.com/news/view/90678-Killzone-2-Dev-PS3-Development-Is-Easy
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@ Squilliam...
Tell that to 3D Realms....at least Guerilla actually released a game...
nen-suer said:
You are over thinking this squill, they just need a break from the long work plus after the latest patch and the DLCs they feel K2 don't need any more updates any time soon And i don't think they struggled to make killzone 2" i mean they said that they had a harder time cracking the PS2 than it did with the PS3.
source: http://www.escapistmagazine.com/news/view/90678-Killzone-2-Dev-PS3-Development-Is-Easy
|
What I mean is this: Valves B team put in less than half the effort, produced a game with no real single-player and managed to sell more copies. What im hoping is that they learn that graphics don't sell games much, and graphics are the easiest for another developer to come along and trump. They sure put a lot of effort into graphics and visual fidelity, did it pay off? Well the effort to reward ratio seems small so whilst it did pay them back, it probably didn't give them any positive return on total effort invested.
Tease.