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nen-suer said:
Squilliam said:

What I can tell is that the soaked up every ounce of ball sweat they had over the 100+ guys that were working on the game and 3+ years of development time and poured it into the game. Now what they need to do is work out why Valves A/B team, Why Epic games, why Bungie and why Infinity Ward do much better with far less effort and without having to collect so much ball sweat to produce excellent and high selling games. The mark of a truely awesome developer is to make it look easy, and they made it look really really hard. 

Theres a fundamental difference between Killzone 2 and Left 4 Dead and even more so Gears of War/Half Life/Call of Duty and unless they understand it they will remain on the middling end of big developers.

You are over thinking this squill, they just need a break from the long work plus after the latest patch and the DLCs they feel K2 don't need any more updates any time soon

And i don't think they struggled to make killzone 2" i mean they said that they had a harder time cracking the PS2 than it did with the PS3.

 

source: http://www.escapistmagazine.com/news/view/90678-Killzone-2-Dev-PS3-Development-Is-Easy

 

What I mean is this: Valves B team put in less than half the effort, produced a game with no real single-player and managed to sell more copies. What im hoping is that they learn that graphics don't sell games much, and graphics are the easiest for another developer to come along and trump. They sure put a lot of effort into graphics and visual fidelity, did it pay off? Well the effort to reward ratio seems small so whilst it did pay them back, it probably didn't give them any positive return on total effort invested.



Tease.