By using this site, you agree to our Privacy Policy and our Terms of Use. Close
selnor said:

Ahh I see.

Doing some research:

Only 30,000 average players online regularly.
Compared to 3 million average online Halo 3 players.

Roughly $60 mill made in sales of 1.74mill. ( Dev costs Were 60 mill at start of 2008, cant find final figure. ) The game likely hasnt made any profit yet. I would say antoher year onto 60 mill would see dev costs around 70-75 mill.

So with no profit and not much of an online community, I can see why they are halting DLC production. Doesn't look good for KZ3.

$60 million at the start of 08?  You do realize that figure originated from Surfer Girl, don't you?

Remember this story? that figure was actually €21 million ($30 million) and it has only gone up from there (by gone up i mean it has doubled to €42 million/$60 million). by the time killzone 2 comes out it will dethrone shenmue as the most expensive video game ever made.  the game should have cost the former figure but guerrilla's managerial lacks any sort of financial or work allocation skills, the studio has high turnover and a few other things. because of this incapacity a nice portion of the team at studio cambridge is assisting in development. to top this off the game may be pretty but it's barely mediocre and past the point of no return.  the september release date floating around will without a doubt be missed if guerrilla sticks to their intention of not releasing the game until its done which will be early next year.

To add to this, over at Insomniac, there is a general feeling of sharp resent towards Guerilla and Killzone, as they believe that Guerrilla is imbibing the currency whilst they are delivering. In far less time and with less people, Insomniac have a far better title is further along in development.  This resent seems justified.

What's funny is that she even screwed up the initial figure that she based her BS on. The initial reports put Killzone 2 at 16 million Euros, which appoximated 21 million USD.  Not 21 million Euros and 30 million USD.

From GameSpot:

While Black Book cost more than 16 million euros (approximately $21 million), Guerilla won't mention specific numbers for Killzone's budget. "Our budget tops [the film]," said Killzone director Arjan Brussee. "We're working on the biggest multimedia project in Dutch history."

Not surprising that you would trust such a sketchy source (Sufer Girl?  Seriously? ) simply because it makes a ps3 game look bad.