Khuutra said: @Zenfoldor:
That's asinine and willfully, truly, unbelievably fallacious. Wow. I have trouble believing this.
You're telling me that because the appeal of the games apparently went over your head, that all there is to them is their "cult" status (Shadow is believed to have hit 1.5 million worldwide) and their visual distinctiveness? Really?
No.
Here, let me quote Tycho from Penny Arcade. He talks a bit about Silent Hill 2, but it's the Shadow stuff that bears reading.Jerry Holkins said: I have been emotionally ravaged by a total of two games: the first is Silent Hill 2. I've been to enough conventions and talked to enough people about it that I know I am not alone in this. There are many ways to interface psychologically with the game, but if you are a sentimental husband with a young, beautiful wife, the game is precisely calibrated to annihilate you.
The second game is Shadow of the Colossus.
The dread starts at the very beginning, simmering in your gut, and it never gets better ever - hour upon hour. You know immediately that you are engaged in something like evil, if not evil itself, but our appetites as players demand that we seek objectives and conquer them - and the game scourges us for this dereliction of conscience. The technology at work often obscured the game itself, but the emotional wavelength has resounded years after the fact. At this late hour, I can recall no camera foibles or performance valleys. All I can recall now is the black bargain, and concentric waves of anguish.
The experiences they create are groundbreaking, incredible. They arrive on some alien schedule, like comets, governed by whimsy or an inconceivably complicated schema which is indistinguishable from randomness. The end result is that we are given the opportunity to ache for them: two teams are not toiling in parallel to ensure that each holiday deposits an appropriate manifestation in this industry's pagan observance of the Winter Solstice. It is actually possible to miss their work, to long for it.
Even when you know how it ends. The man is much more eloquent than I am. |
A couple of thinks Khuutra.
A. I asked you very politely NOT to argue with me, and indeed not to speak with me again. We don't get along. I asked you in a PM, so we could keep it private. Yet here you are, unable to prevent yourself from passive-agressively flaming me, by telling me that I'm just too dense to understand your artsy game. Whatever you said, doesn't matter. That is what you implied.
B. I'm not always honest with people on these forums. Newsflash. In fact, I've read that little crappy Penny Arcade article you've posted as well. In fact, I understand very well ALL of the arguments for the game, and I respect it as a fairly good game. However great the content of the atmosphere, however, the narrative is unarguably nonexistant. Also, I'm not a very emotional guy. I think that SotC is "just a game" and while you might imagine that it is a legendary masterwork of art, as a game, I found it lacking.
In fact, I've sorta assisted Rocketpig write an article on this game, and those two opposing viewpoints(if i recall, ask him).
IN FACT, I just replayed the game.
Never claim that something "went over someones head" if for no other reason, it is unnecessarily offensive, and you shouldn't be unnecessarily offensive, should you? If something I wrote made you feel a certain way, just accept it. Sometimes it is by design, sometimes not. You can't control my opinions or my post. You can only control yours.
That said, in this case, what I've written here, I believe. I know that you believe opinions should be based on fact alone, and I've told you I disagree. I've told you that words like "valid" and "educated" are descriptives and not requirements. I don't care if you think giving an opinion based on feelings is unfair. I have every right to give it.
Finally, PLEASE don't respond to this with one of your "Wrong" pics, or some dodge post claiming that you can't believe what I wrote, or questioning my seriousness(and please refrain from using he phrase "really?" if at all possible)....in fact, it's best not to respond to this at all. I've learned that when arguing with you, your entire goal is to somehow trick me into getting myself banned, and I'm not gonna let you this time. I control my fate on this forum, not you.
Have a chill pill, check your hypertension, and leave me be sir.
As for your questions, Shadow certainly enjoys a cult status, obviously, and a huge overzealous fanbase amongst Sony fans. Also, the games visual distinctiveness is very much responsible for its "atmosphere" which is what that "feeling of evil" you are talking about is attributed to. Were it a DS game, somehow I doubt that sense of dread would have been as visceral. In fact, it would probably be just another actioneer with a gimmick. I give the game an 8/10. It lacks a narrative, unfortunately, and while you can read into it all your heart desires(as is obvious from its fans), you can also choose to ignore the artsy part of it, and judge it as a game. Just like Zelda, a much better game, with a worse, what, story?