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Forums - Nintendo - I have my doubts about The Conduit's first sales

MontanaHatchet said:
Nintendogamer said:
Of course multiplayer attracks many gamers, and I hope this game can shift more than 100 copies in the first weeek.

I think it can.


100 copies?  Don't you think you're setting yourself up for disappointment?  75 copies, week one. 



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Even a 2-player multiplayer or 2-player online would be REALLY nice. But I am not too fussed about it.



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Bobbuffalo said:

Local Multiplayer.

Halo didn't had online and yet it sold a lot. Who hasn't heard anecdotes about College guys gathering in a bedroom and play Halo all nigth long? or even setting up a lan in their bedrooms?

And now The Conduit which tries to compete with such games and tries to attract the attention of said games...why on earth lacks such important feature? what were High Voltage thinking seriously?

 

Halo: Combat Evolved was the best console FPS last gen.

Also, someone correct me if i'm wrong, but HVS wanted to do LAN play (and had it ready to go) but specifically stated Nintendo wouldn't let them implement it.



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I think these concerns are valid, especially in this title's ability to grow legs

 

But lets see how the online play winds up, if it really takes off or not



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theRepublic said:
disolitude said:
"The first Halo, let's face it, is very generic and a little mediocre."

No point of reading the rest after reading that foul statement.

Halo 1 for the time when it was released in 2001 is on par with Super mario bros and Street fighter 2 or other iconic game releases when it comes to FPS innovation and importance. Especially if you only look at consoles. There is a lot more in Halo 1 than Local multiplayer that left a mark on the gaming world.

What do you mean by innovation?

Some people will claim another obscure game came up with all these things 6 months before Halo 1, but anyone that knows how long Halo had been in develpment at Bungie knows otherwise.


- Squad based single player campaign experience with coop!

- Open level environments (instead of corridors and hallways)

- Regenerating health

- Vehicle combat where one can drive, be the passinger or be on the turret

- Only 2 weapons at a time allowed

- Complex FPS experience with console specific controls that work

How many games after Halo took these influences and applied it to their games? Almost as many that ripped off the ha-do-ken!



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thekitchensink said:
MontanaHatchet said:
Nintendogamer said:
Of course multiplayer attracks many gamers, and I hope this game can shift more than 100 copies in the first weeek.

I think it can.


100 copies?  Don't you think you're setting yourself up for disappointment?  75 copies, week one. 

Maybe it's because I'm a sad person today ( upset wise ) for some reason.



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if it sells well and people are playing online

ill get it


local would be a bonus tho, but online for me on my crazy schedule is probobly better



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disolitude said:
theRepublic said:
disolitude said:
"The first Halo, let's face it, is very generic and a little mediocre."

No point of reading the rest after reading that foul statement.

Halo 1 for the time when it was released in 2001 is on par with Super mario bros and Street fighter 2 or other iconic game releases when it comes to FPS innovation and importance. Especially if you only look at consoles. There is a lot more in Halo 1 than Local multiplayer that left a mark on the gaming world.

What do you mean by innovation?

Some people will claim another obscure game came up with all these things 6 months before Halo 1, but anyone that knows how long Halo had been in develpment at Bungie knows otherwise.


- Squad based single player campaign experience with coop!

- Open level environments (instead of corridors and hallways)

- Regenerating health

- Vehicle combat where one can drive, be the passinger or be on the turret

- Only 2 weapons at a time allowed

- Complex FPS experience with console specific controls that work

How many games after Halo took these influences and applied it to their games? Almost as many that ripped off the ha-do-ken!

don't forget what halo 2 and halo 3 added to the table. The op clearly is biased against the halo franchise, so take his opinion with a grain of salt.



disolitude said:
theRepublic said:
disolitude said:
"The first Halo, let's face it, is very generic and a little mediocre."

No point of reading the rest after reading that foul statement.

Halo 1 for the time when it was released in 2001 is on par with Super mario bros and Street fighter 2 or other iconic game releases when it comes to FPS innovation and importance. Especially if you only look at consoles. There is a lot more in Halo 1 than Local multiplayer that left a mark on the gaming world.

What do you mean by innovation?

Some people will claim another obscure game came up with all these things 6 months before Halo 1, but anyone that knows how long Halo had been in develpment at Bungie knows otherwise.


- Squad based single player campaign experience with coop!

- Open level environments (instead of corridors and hallways)

- Regenerating health

- Vehicle combat where one can drive, be the passinger or be on the turret

- Only 2 weapons at a time allowed

- Complex FPS experience with console specific controls that work

How many games after Halo took these influences and applied it to their games? Almost as many that ripped off the ha-do-ken!

I'm not exactly a video game historian or anything, but I have a few comments:

- I wouldn't really call Halo a squad based shooter considering you spend most of the time alone, you can't command your squad, and your squad is basically unimportant.  Even if you do call it a squad based shooter, it wasn't the first because there was Tom Clancy's Rainbow Six in 1998.  As for co-op, the concept existed in other genres long before Halo.  As for shooters, Perfect Dark had a co-op campaign mode and a counter-operative campaign mode where you worked against each other. (Guovssohas pointed out Duke Nukem 64 had co-op campaign even earlier than Perfect Dark)

- Goldeneye and Perfect Dark each had several outdoor levels which were quite open.  They were limited by the technology, but they were there.  Even so, you do spend a good amount of time in corridors and hallways in Halo.  They just usually open up into big rooms.  Now that I think about this more, even Doom II had several levels that were fairly wide open. (JaggedSac pointed out Tribes as a game with large outdoor environments)

- Good point.  Can't think of one before it.

- Good point.  Can't think of one before it.  However, there were plenty of vehicles in games before Halo, you just couldn't operate every part of the vehicle like in Halo. (JaggedSac pointed out Tribes as a game where passengers could shoot)

- Bad thing in my opinion, but can't think of one before it.

- Goldeneye and Perfect Dark ring any bells?

Yes, there have been a lot of Halo imitators.  There is no question as to the influence that this game has had on the video game world.  I was just wondering what you were refering to specificly when you said 'innovation'.  I couldn't think of anything off the top of my head even though I played quite a bit of Halo 1 and 2.  What I remember those games for was not being innovative, but for doing everything very well (and the multiplayer).



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WereKitten said:

Actually the thing that worries me a little about that engine is that it's very general-purpose. After all, they plan on developing a gladiator game leveraging it.
I'm sure that at Bungie they had to heavily specialize Halo's engine for the needs of split-screen multiplayer FPS action, but at HV they are so much smaller that they probably can't afford it.
They have a much greater return over every man-hour spent on the engine if it's really modular and reusable, even at the cost of some performance.

edit: good news about "The Grinder" having split screen. I guess that will come with an updated version of their engine.

Well the UT 3 engine was used originally for shooters but was so generic it ended in fighting games, shooters, action games and ended up as the bread and butter engine for half of 360, ps3 games..

On topic, There are a lot more of factors than local multiplayer, which is a dying breed nowadays.

Mario and sonic is a terrible example because the success of the game was mainly due to mario and sonic .Not much sciences here.

 

So lets narrow it to closer games.

Red Steel 1: it was a desperate buy.It only had local multiplayer and COD 3.No Local Multiplayer.Similar sales.

MOH 2:No local, but online.However, terrible psp graphics and physics. horrid sales.

At the other hand., COD WAW, no LOCAL, but decent online.Result? Sold in a few months as much as either of the 2 versions.While it took nearly 3 years for Red Steel 1 to sell 1 mllion, World at War did in 6 months.Online boosts sales, Local without online, not very much.

On your doubts, you can ease them. Already at Gamestop and other sites, The Conduit its top 3 in preorders already for wii, and among top 5 preordered games across all consoles.pretty impressive.No, WAW for wii didnt have that luxury of being heavily preordered.

Why i think The Conduit is being so heavily ordered?

It has what the previous fps lacked for wii, decent graphics(the opposite as MOH)

Strong online

Wii speak.

Is exclusive.Not a watered down port(unlike WAW),not competing with better versions of itself(unlike WAW).

Back in the day, of Halo 1, sure ,local was quite enough, and so was for Goldeneye days.Today, this event is less frequent, and online is king.