| WereKitten said: Actually the thing that worries me a little about that engine is that it's very general-purpose. After all, they plan on developing a gladiator game leveraging it. edit: good news about "The Grinder" having split screen. I guess that will come with an updated version of their engine. |
Well the UT 3 engine was used originally for shooters but was so generic it ended in fighting games, shooters, action games and ended up as the bread and butter engine for half of 360, ps3 games..
On topic, There are a lot more of factors than local multiplayer, which is a dying breed nowadays.
Mario and sonic is a terrible example because the success of the game was mainly due to mario and sonic .Not much sciences here.
So lets narrow it to closer games.
Red Steel 1: it was a desperate buy.It only had local multiplayer and COD 3.No Local Multiplayer.Similar sales.
MOH 2:No local, but online.However, terrible psp graphics and physics. horrid sales.
At the other hand., COD WAW, no LOCAL, but decent online.Result? Sold in a few months as much as either of the 2 versions.While it took nearly 3 years for Red Steel 1 to sell 1 mllion, World at War did in 6 months.Online boosts sales, Local without online, not very much.
On your doubts, you can ease them. Already at Gamestop and other sites, The Conduit its top 3 in preorders already for wii, and among top 5 preordered games across all consoles.pretty impressive.No, WAW for wii didnt have that luxury of being heavily preordered.
Why i think The Conduit is being so heavily ordered?
It has what the previous fps lacked for wii, decent graphics(the opposite as MOH)
Strong online
Wii speak.
Is exclusive.Not a watered down port(unlike WAW),not competing with better versions of itself(unlike WAW).
Back in the day, of Halo 1, sure ,local was quite enough, and so was for Goldeneye days.Today, this event is less frequent, and online is king.







