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Forums - Sony - Sony Gives 64 Million Gamers the Finger

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TheSteve said:
Pretty sure a lot of the M$ "timed" exclusives were due to a) M$ having an established market presence b) difficulties coding for PS3. Thus why, even after the wait, Orange Box was unplayable on PS3 until later patches. If M$ outright "bought" exclusives to "ensure" they "never" came out on PS3... then they wouldn't have.

 

 

Makes sense. You and reasonable are the only two people I seem to agree with. I seem to have come to swords with my friend CGI Quality.



CGI-Quality said:
Vetteman94 said:
S.T.A.G.E. said:
axumblade said:
S.T.A.G.E. said:
CGI-Quality said:
I think it's pretty sad that some of the same folks who defended Microsoft for actually BUYING exclusives so it would NEVER come to a Playstation (or Nintendo format for that matter), are pissed off about a T_I_M_E_D exclusive in ONE region.

Well, as mentioned, boohoo, Sony & Nintendo fans have been dealing with this kind of stuff the whole gen. It's Micrsosoft who entered a race to "kill off" the competition, THAT'S trying to screw over gamers. At least Ghostbusters is coming to the 360.

Sorry about the rant, I just think this complaining is quite pathetic.

 

Buying exclusives? To the best of my knowledge the things MS has purchased are timed exclusives and exclusive content to make their versions better. Sony was and still is the king of Moneyhatting, so I don't get your point here bro.

Because we know how great the DLC for Fallout 3 really is. x.o

Another thing, Sony are doing it so they can release the movie and game together on 1 blu-ray disc. They have been talking about the idea for months. It's just they didn't mention Ghostbusters, probably because it was supposed to be a surprise. Hense the reason for them gaining the publishing rights. I understand that you think there was no real reason for it but Sony seemed to have a decent idea and tried to go with it. If Sony didn't have the publishing rights, there might have been a possibility the release date would be approaching and they wouldn't have a game to put on the blu-ray. It's not nearly as big of a deal as the 1 year wait that the Sony fans had to do for Eternal Sonata or Bioshock or the few months timed exclusivity of Lost Planet and The Orange Box..I don't think there will be that massive of a change of the release dates of the games.

 

 

I understand the movie thing, but that doesn't change the fact that the game will still sell crap. Fallout 3 was found to be, overall superior on the 360 when compared to the PS3 version, by the reviews. This movie is complete proof that Sony is using the videogame industry to bring relevance to their dwindling electronics brand.

So this should only happen to quality titles that will sell well?

 

I don't think he's understanding that Ghostbusters will probably end up being a quality game anyway.

 

 

 

*Shameless plug* CGI-QUALITY KNOWS QUALITY! ::Thumbs up::



Reasonable said:
Ah the smell of Double Standards...

This is why we'd be better with either full multiplatform titles or full exclusive titles and nothing in-between. The in-between stuff always affects consumers.

As ever though its amusing to see how if the exclusivity is favorable its fine and dandy (just buy the system I have then) but if its not it's a terrible practice and unfair (why shouldn't I get it, why make me wait, etc).

But you know, everyone buying exclusive DLC, etc. is essentially backing the system - and sometimes you're going to end up on the losing end.

Double standards always happen, as sad as it is.  People's ideals flip completely based on the console involved. 

I suppose it's hard to stick with your guns in situations such as these.  If I looked through my post history I'd most likely find something in my own history that is hypocritical.  Regardless though you are correct that it is fun to watch.

 



...

@S.T.A.G.E

like I said, I was under the impression that the game was actually not yet finished, which makes sense seeing as how it isn't going to be released yet and still hasn't gone gold.

The title was simply going to be dropped. Then Sony picked it up and is finishing it. Because the other companies don't want sony to get away with an exclusive, they have also picked it up. The point is, Sony picked the game up first.
There is no restriction on the release, they simply picked it up and started finishing it.

Note: All the versions are being worked on by different dev companies, as mentioned by someone earlier.


I also agree with Twestern. A lot of people know ghostbusters.



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Is this thread sarcastic or a joke?No seriously do people really care if Ghostbusters is a timed exclusive for the ps3?I mean the series is not as popular as it used to and the game is probably not going to be the next Metal gear solid 4.



If I was a developer/publisher there is no way I'd allow timed exclusives. You can make more money from selling your game at the same time across all the platforms then you could by accepting some money and delaying the release of your game for other systems. Look how well delayed games for other systems have sold for an example.



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

twesterm said:
S.T.A.G.E. said:
Munkeh111 said:
Many people do care about this game (though I am not one of them) in spite of the terrible game designer, who just loves to hate other games (though he does like Uncharted...)

 

 

This games fanbase has long since grown up and probably had children of their own. Kids today do not know about Ghostbusters, and the adults who grew up with it, don't care anymore. Those people are probably play the Wii with their kids for crying out loud. Sony published a non-factor game.

I'm really not going to comment on the story, but I will mention this: Ghostbusters is much more well known than you think it is in just about every age group.

Not only is the no-ghost symbol well known in just about every age group (and one of the most well known symbols in the world), it's also well loved by just about every age group.  You can walk up to anyone on the street and ask them "Who ya gonna call?" and they will instinctively answer "Ghostbusters" or "He-Man".  Just about any age group.

Fun little anecdote about Ghostbusters.  I have a niece and nephew that are 6 and 8 and they both know and love Ghostbusters, even before my sister knew I was working on the game.  My niece, the one who is 6, knows the first movie and knows almost every line.  She knows what characters she likes and she knows the 2nd movie is good, but not nearly as good as the first.

Ghostbusters is a 25 year old franchise that hasn't had much new in the last 20 years, but great things survive.  Even completely ignoring the game, Ghostbusters has always been alive because it is just a timeless classic.

Now, for people saying it's a typical movie game, do your research first. 

Typical movie games have the actors phone in their lines and have to deal with absolute release dates and short development cycles.  Ghostbusters: the Video Game has had a full development cycle, actors that care about their characters and are actually heavily involved with the game, and doesn't have to rush to release with a movie.  The game may be a sequel to the movies, but it isn't your typical movie game.

 

 

 

 

 

I love your enthusiasm Twestern and you know I do, but you know this is all just to package a Blu Ray product. Sony is just using the gaming industry again. It's not to target all demographics....stop it please. Ghostbusters is dead and they are just trying to make their DVD library relevant against normal DVD's where it's no longer relevant. Sony should have the slogan "Blu Ray! Forcing old things to be new again....because you can now see peoples pores!"



Wow, I never remember seeing these kinds of articles when MS stole all those games, and at least Sony is paying to publish it, not just buying exclusivity.... double standards gallore



twesterm said:
S.T.A.G.E. said:
Munkeh111 said:
Many people do care about this game (though I am not one of them) in spite of the terrible game designer, who just loves to hate other games (though he does like Uncharted...)

 

 

This games fanbase has long since grown up and probably had children of their own. Kids today do not know about Ghostbusters, and the adults who grew up with it, don't care anymore. Those people are probably play the Wii with their kids for crying out loud. Sony published a non-factor game.

I'm really not going to comment on the story, but I will mention this: Ghostbusters is much more well known than you think it is in just about every age group.

Not only is the no-ghost symbol well known in just about every age group (and one of the most well known symbols in the world), it's also well loved by just about every age group.  You can walk up to anyone on the street and ask them "Who ya gonna call?" and they will instinctively answer "Ghostbusters" or "He-Man".  Just about any age group.

Fun little anecdote about Ghostbusters.  I have a niece and nephew that are 6 and 8 and they both know and love Ghostbusters, even before my sister knew I was working on the game.  My niece, the one who is 6, knows the first movie and knows almost every line.  She knows what characters she likes and she knows the 2nd movie is good, but not nearly as good as the first.

Ghostbusters is a 25 year old franchise that hasn't had much new in the last 20 years, but great things survive.  Even completely ignoring the game, Ghostbusters has always been alive because it is just a timeless classic.

Now, for people saying it's a typical movie game, do your research first. 

Typical movie games have the actors phone in their lines and have to deal with absolute release dates and short development cycles.  Ghostbusters: the Video Game has had a full development cycle, actors that care about their characters and are actually heavily involved with the game, and doesn't have to rush to release with a movie.  The game may be a sequel to the movies, but it isn't your typical movie game.

 

 

 

 

Well not to be disrespecful but your opininon might be subjected to a certain degree of bias,after all you work with the guys  that made the game.