twesterm said:
I'm really not going to comment on the story, but I will mention this: Ghostbusters is much more well known than you think it is in just about every age group. Not only is the no-ghost symbol well known in just about every age group (and one of the most well known symbols in the world), it's also well loved by just about every age group. You can walk up to anyone on the street and ask them "Who ya gonna call?" and they will instinctively answer "Ghostbusters" or "He-Man". Just about any age group. Fun little anecdote about Ghostbusters. I have a niece and nephew that are 6 and 8 and they both know and love Ghostbusters, even before my sister knew I was working on the game. My niece, the one who is 6, knows the first movie and knows almost every line. She knows what characters she likes and she knows the 2nd movie is good, but not nearly as good as the first. Ghostbusters is a 25 year old franchise that hasn't had much new in the last 20 years, but great things survive. Even completely ignoring the game, Ghostbusters has always been alive because it is just a timeless classic. Now, for people saying it's a typical movie game, do your research first. Typical movie games have the actors phone in their lines and have to deal with absolute release dates and short development cycles. Ghostbusters: the Video Game has had a full development cycle, actors that care about their characters and are actually heavily involved with the game, and doesn't have to rush to release with a movie. The game may be a sequel to the movies, but it isn't your typical movie game.
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Well not to be disrespecful but your opininon might be subjected to a certain degree of bias,after all you work with the guys that made the game.







