Gnizmo said:
Obviously this is a work in progress. The big problem with expanding the info is trying to come up with a solid definition for the different categories of the game. Based on my not quite arbitrary definition of casual and core you still have significant differences between what is needed to sell a million on the respective consoles. |
Gnizmo is doing an excellent job trying to solve this problem right now. It's difficult but it's getting there.. The first numbers we have so far point to Wii core games needing a higher start but it's still a fair amount lower than the PS3/360 first week sales. I'm sure Gnizmo will update the thread once he has completed his research. It's just very difficult to work out the differences and where to draw the line I guess..
We'll do our best and of course we'll keep people posted once a more solid understanding of sales has been found. I'll also be tracking some noteworthy titles in the coming months and seeing if they follow the pattern we have so far.










