vlad321 said:
JaggedSac said:
vlad321 said:
Barozi said:
vlad321 said: There's a difference between "Better than I thuoght it would be" and being "actually good and awesome." From the demo, this RTS is ridiculously simplistic when compared to other RTSes and that's a fact. I don't know about 6.5 but it did not deserve even an 8 imo. |
Yeah because every game must be complex or else it's bad.....
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Because it's too simple to be enjoyable. Too many intricacies missing, too little strategy. In fact I'm happy it's getting these scores, that way we won't see a flood of RTS cames on consoles which people claim are god, the way we are seeing with FPSes.
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Oh, you've played the final game?
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Comparing it to the other RTS demos, mostly DoW, WC3, etc., it's very lacking. WC3 got a 90 from Gamestop, this game doesn't even come up to the ankles of what WC3 is and you expect a higher score?
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I have played the final game - reviewed it and loved it. Let me ask you this - how well do RTS games sell? Are they hits?
According to the info on this site, most RTS games on consoles sell like 500,000 on average. They aren't huge successes. To get a much larger crowd, Ensemble went a different route, watered the game down far enough that casual RTS fans would be pleased and non-RTS fans would give this game a look-see. What makes Halo Wars unique is - it caters to 3 fans - the Halo fanboys, the casual RTS fans and folks who enjoyed the demo who don't play RTS games on consoles.
For the future, making RTS games on consoles will yield good returns. Unlike PC games that go cheap way fast, a very good console game will retain its value for much, much longer (COD4 on the 360 says hello).
I do predict meh sales initially, but it will build up a head of steam and be a huge, huge seller for MS, even without bundling.
Word of mouth and a simpler RTS experience will sell this game.