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Forums - Sony - Sixaxis a mistake?

yoyo said:
sixaxis controls are no more gimmicky than the wii's, proven by that fact that nintendo is releasing motion+

 

That's completely wrong, sorry. The Wii remote can be used in far more games, it has a pointer, more accuracy, an expansion port for the Nunchuk... you get the deal.

Basically you can implement the Wii remote in almost every game. Tell me how Wii Sports would play with the Sixaxis' motion controls? Playing Tennis by moving the Sixaxis? Yeah sure. What about Boxing? Right, I need the Nunchuk for it. Baseball? Swining a classic controller doesn't really look cool, eh?



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Skeeuk said:

"i think theres something people are missing here"

sixaxis or not

killzone 2 - infamous - gran turismo - heavy rain - quantum theory - mag - uncharted 2 - yakuza 3 - god of war 3

etc etc etc etc etc

are still being released on playstation 3 only

my point being why are people bickering on things that are not worth bickering about. if you dont like sixaxis dont use it. great games are still coming on ps3 so i see no reason to keep bringing up sixaxis.

imo i see nothing wrong with it, theres only 1 game ive played that forced you to use sixaxis before patch that was lair. other games like flower and flow use sixaxis brillaintly.

so just get over it and talk about the great upcoming games instead.

 

And when can I play all these games or when are they being released???? I can also say Halo 4 Gears 3 but that doesnt mean shit. All we have seen for GOW3 is screenshots and a trailer. So we saw a  KZ2 trailer in 2005 and look when its being relased. Plus Sixaxis was a big thing SONY advertised and now u should forget it. It seems all PS3 owners can talk about is upcoming games. Why buy a system to talk about upcoming games. You buy it to play the system



Louie said:
yoyo said:
sixaxis controls are no more gimmicky than the wii's, proven by that fact that nintendo is releasing motion+

 

That's completely wrong, sorry. The Wii remote can be used in far more games, it has a pointer, more accuracy, an expansion port for the Nunchuk... you get the deal.

Basically you can implement the Wii remote in almost every game. Tell me how Wii Sports would play with the Sixaxis' motion controls? Playing Tennis by moving the Sixaxis? Yeah sure. What about Boxing? Right, I need the Nunchuk for it. Baseball? Swining a classic controller doesn't really look cool, eh?

 

I understand what you are saying (The Wii Mote is designed better, but thats simply because Nintendo wants that to be your primary means of gameplay),  but for the most part overall he is right. 

Just because the Wii remote has a pointer,  doesn't necessarily mean the Sixaxis couldn't implement one.  It's just not necessary since the Sixaxis is more of another feature and not a primary feature.

I don't disagree that certain games would be more difficult to play with just a straight Sixaxis controller.  (Tennis comes to mind).   If Sony wanted to compete directly with Wii though,  they could incorporate similar features.  Such as a Tennis Racket that mounts the controller into it.     Or other extraneous attachments. 

 

Sony realizes that the PS3 is too highly priced to be that mainstream product that the Wii has become.  Even with motion controls.  It's just not feasible for them to go all in on the motion sensing department when their console still costs 400$ and remains the most expensive on the market.

Maybe if the PS3 were in the Wii's position we would see more creativity in that department.



I think releasing the sixaxis without rumble was a mistake. The Dualshock 3 is almost the perfect controller for me. The motion detection in the sixaxis is probably not good enough to function as the primary control for movement, see Lair. But I think it does add to the overall Playstation experience, much like rumble in the PS2. I think you will continue to see better uses of it in future PS3 exclusives.

Sony may want to offer a bigger version of the controller for people with smaller hands. I read some complaints about their hands slipping off of buttons.



Thanks for the input, Jeff.

 

 

Dark Chaos said:
Skeeuk said:

"i think theres something people are missing here"

sixaxis or not

killzone 2 - infamous - gran turismo - heavy rain - quantum theory - mag - uncharted 2 - yakuza 3 - god of war 3

etc etc etc etc etc

are still being released on playstation 3 only

my point being why are people bickering on things that are not worth bickering about. if you dont like sixaxis dont use it. great games are still coming on ps3 so i see no reason to keep bringing up sixaxis.

imo i see nothing wrong with it, theres only 1 game ive played that forced you to use sixaxis before patch that was lair. other games like flower and flow use sixaxis brillaintly.

so just get over it and talk about the great upcoming games instead.

 

And when can I play all these games or when are they being released???? I can also say Halo 4 Gears 3 but that doesnt mean shit. All we have seen for GOW3 is screenshots and a trailer. So we saw a  KZ2 trailer in 2005 and look when its being relased. Plus Sixaxis was a big thing SONY advertised and now u should forget it. It seems all PS3 owners can talk about is upcoming games. Why buy a system to talk about upcoming games. You buy it to play the system

 

Let me explain his point for you.   

The Playstation 3 still has quite a few "AAA" amazing games set to be released within this year,  Why is anybody complaining about the Sixaxis (Since it obviously doesn't have an effect on anything).  The PS3 has plenty of good games currently. 

Additionally,  Why buy a system when all of it's best days are behind it?   Unless you are buying a console 8 years or so into it's lifespan.  Aren't you buying a console as a future investment?  Something that is a worthy purchase 5 years later?  I know I do.



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The shape of the Sixaxis/DS3 it not fitted for motion controls. It fits perfectly in my hands for traditional controls but when they ask me to move it around it just feels way too awkward.

The Wii remote, on the other hand, was designed to be moved around so it feels natural to do so.

Much of that comes from the fact that you have to hold the Sixaxis with both hands compared to the two separate controllers on Wii.



Signature goes here!

Flower and flow justify Sixaxis for me, loved em both.



 

 assumption is the mother of all f**k ups 

The Analog controls in LAIR are believe it or not worse than the Sixaxis. I beat the game twice with motion and couldnt even get past the second stage with analog.

I like using the sixaxis to shake off fire in Resistance. And Lair actually used it well in some areas (Ripping of Rhino heads, Tripping giant elephants, context kills, and dodging stones in the haelstrom level.)

I miss Madden where you used it to hike and NBA 2K8 to shoot free throws. Locoroco used it ok as did blast factor it certainly makes some games more interesting and you can peek over corners in Socom.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

Rpruett said:
Louie said:
yoyo said:
sixaxis controls are no more gimmicky than the wii's, proven by that fact that nintendo is releasing motion+

 

That's completely wrong, sorry. The Wii remote can be used in far more games, it has a pointer, more accuracy, an expansion port for the Nunchuk... you get the deal.

Basically you can implement the Wii remote in almost every game. Tell me how Wii Sports would play with the Sixaxis' motion controls? Playing Tennis by moving the Sixaxis? Yeah sure. What about Boxing? Right, I need the Nunchuk for it. Baseball? Swining a classic controller doesn't really look cool, eh?

 

I understand what you are saying (The Wii Mote is designed better, but thats simply because Nintendo wants that to be your primary means of gameplay),  but for the most part overall he is right. 

Just because the Wii remote has a pointer,  doesn't necessarily mean the Sixaxis couldn't implement one.  It's just not necessary since the Sixaxis is more of another feature and not a primary feature.

I don't disagree that certain games would be more difficult to play with just a straight Sixaxis controller.  (Tennis comes to mind).   If Sony wanted to compete directly with Wii though,  they could incorporate similar features.  Such as a Tennis Racket that mounts the controller into it.     Or other extraneous attachments. 

 

Sony realizes that the PS3 is too highly priced to be that mainstream product that the Wii has become.  Even with motion controls.  It's just not feasible for them to go all in on the motion sensing department when their console still costs 400$ and remains the most expensive on the market.

Maybe if the PS3 were in the Wii's position we would see more creativity in that department.

No he isn't. The Wii remote is a completely different concept, the controller is based around the motion controls while the Sixaxis only includes them because Sony realised how amazed people reacted to Nintendo's controller. That's the definition of a gimmick, isn't it?

And we are talking about the way it is, not the way it could be. Saying Sony could implement a pointer in the sixaxis is a bad argument because, well, they didn't include one. And you say the motion controls are just "another feature" which is exactly what I'm saying: It's a gimmick The Wii remote has far more advanced motion controls and was developed around them. Thus it is possible to play almost every Wii game with motion controls. And the sixaxis can't be implemented in most games. Tell me how could you swing our sword in Zelda with the Sixaxis? Go fishing? Play a point and click adventure? Basically everything you need a pointer for or need to hold your controller in one hand is no-go territory for the sixaxis.

The sixaxis also wasn't developed with the thought that it should be connected to some kind of peripheral like a racket. How should that work exactly?

Basically the Wii remote is a well thought-out concept that makes it possible to play almost every game with motion controls while the sixaxis' motion controls can only be used in a handful of games.The sixaxis' motion controls can only be used in a handful of games, though. Isn't that what Sony was saying about the DS? "A Touchscreen is cool but you will only need it in a handfull of games and it won't improve the experience. It's a gimmick." Of course with the PS4 Sony could easily develop a new controller that implements motion controls much better. But to put it simple: The sixaxis' motion controls have only been well implemented in a handfull of games (granted, those games work great with it!) and almost cost Sony fans the rumble feature (officially at least ).

What yoyo did was saying the Wii remote is just as much a gimmick as the sixaxis' motion controls, which is wrong. Anybody who wants to tell me the sixaxis can be used and is being used in as many ways as the Wii remote has to play some Wii Sports

 



Louie said:

No he isn't. The Wii remote is a completely different concept, the controller is based around the motion controls while the Sixaxis only includes them because Sony realised how amazed people reacted to Nintendo's controller. That's the definition of a gimmick, isn't it?

 

Is this proven?  I see this thrown out there quite a bit.  But why does everyone say that Sony just completely copied off of Nintendo?  Maybe they decided to go with motion controls for quite sometime and it had nothing to do with Nintendo or very little.   After all,  the original PS3 controllers did not include Dual Shock.   Maybe they wanted to have some nice complimentary feature?

 

And we are talking about the way it is, not the way it could be. Saying Sony could implement a pointer in the sixaxis is a bad argument because, well, they didn't include one. And you say the motion controls are just "another feature" which is exactly what I'm saying: It's a gimmick

The point is ( I agree the PS3 Sixaxis controls are gimmicky for some games and not gimmicky for others.)  Flower is a perfect example of a game almost entirely based off of the Sixaxis and it works wonderfully. We can think of examples of Wii games that don't use the motion controls either.   So you could just as easily say the controls are easily as 'gimmicky' for the Wii.

Sony never designed the Sixaxis to be the end all, be all feature for their system.  Merely a complimentary feature to the system. (Just like Dual Shock was). IF they wanted to push their product in the same direction as Nintendo,  they could develop software around it.  

 

 

The Wii remote has far more advanced motion controls and was developed around them. Thus it is possible to play almost every Wii game with motion controls. And the sixaxis can't be implemented in most games. Tell me how could you swing our sword in Zelda with the Sixaxis? Go fishing? Play a point and click adventure? Basically everything you need a pointer for or need to hold your controller in one hand is no-go territory for the sixaxis.

You could hold your controller in one hand with the sixaxis.  You certainly can swing a sword with a Sixaxis as well.  My point with the 'pointer' is simple.  If Sony wanted to implement a pointer and move in the direction of Nintendo.  It easily could be done with the technology present.

It's simply that there isn't the market for it. Not yet.

 

The sixaxis also wasn't developed with the thought that it should be connected to some kind of peripheral like a racket. How should that work exactly?

Although the PS3 was designed with '7' Controller sync ups.  In that scenario you could buy an attachment (Like a Nunchuck).  Much like Nintendo designed a 'Wheel' and 'Racket to slide your Wiimote into.  They could design similar conceptual items that were slotted to fit the sixaxis.

 

Basically the Wii remote is a well thought-out concept that makes it possible to play almost every game with motion controls while the sixaxis' motion controls can only be used in a handful of games.The sixaxis' motion controls can only be used in a handful of games, though.

The sixaxis has only BEEN used in a handful of games.  Not can't be used.   The Wii has plenty of games that very poorly implement the Wii-mote and usage of motion based features.  Developers as a whole aren't going  crazy over motion based controls.   And quite honestly,  the market really isn't up to speed with the technology. 

Like I said,  If Sony wanted to incorporate motion control as a primary function (They could).  Just because they don't, doesn't mean it's any more gimmicky than the Wii-mote.   Wii-games use the Wiimote (Some better than others).

 

What yoyo did was saying the Wii remote is just as much a gimmick as the sixaxis' motion controls, which is wrong. Anybody who wants to tell me the sixaxis can be used and is being used in as many ways as the Wii remote has to play some Wii Sports

I'm simply saying that it can be used in as many ways as the Wii Remote.  It currently isn't (I'll agree with you there).  But then again you have to remember where the industry is.  The Wii mote certainly is gimmicky in quite a few games on the system.  The Nintendo software lineup certainly isn't something that most objective obeservers would go out and salivate over.

And I would continue with the fact that many of the Wii's 'Great Games' make gimmicky use of the motion sensing controls in general.