windbane said:
dahuman said:
windbane said:
dahuman said:
windbane said:
MaxwellGT2000 said:
windbane said:
I don't expect many Wii games to score in the 90s.
So far, there are only 3 games that are exclusive to the Wii that have scored 90 or more: Brawl, Galaxy, and MP3. Twlight was a GC port, Ocami and RE4 were PS2 ports (after RE4 was GC port but they also included added PS2 content), World of Goo is on PC, and Rock Band 2 is multiplat.
To me, that is stunning considering the Wii is nearly at 50% market share.
The PS2 has almost had as many exclusives over 90% in that time: GoW2 and Persona 4. Hell, FF12 came out a month before the Wii, so it's almost tied. Stunning.
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It's Okami... and RE4 is a GC port with the PS2 content added since it doesn't have the dumbed down visuals of the PS2 version, which me and my friend was playing the Wii version and GC versions side by side, it was hard to tell at times but it looked like trees had more branches and such on the Wii version, though both versions stand the test of time visually so it doesn't matter much.
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Regardless, the PS2 version was better before the Wii version came out. Okami looks better on PS2, too.
I'm not trying to put down the Wii, I just find it rather shocking that there aren't more quality games out. Like I say above, the PS2 almost has as many true exclusives as the Wii. Now, if you only have 1 console there are plenty of games to play, and I realize many prefer the controls for Okami (despite reports of it being inconsistent) and RE4. I'm just saying that it's been a strange platform so far.
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Did you... just say that.... Okami looks better on the PS2? and the PS2 version of RE4 was better than the Gamecube one??????? wow man......... I uh, I think you need help like, right now, you need help man.
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I see you missed the thread comparing the 2 versions of Okami. The Wii version didn't have the same paper effect. Otherwise, they were the same graphically. Some prefer the Wii version because it's more colorful, but the PS2 version looks better to many, including myself.
RE4 on PS2 contained extra content that the GC version didn't have.
Have you even played these games?
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Do you understand that the paper effect was to cover up how bad the game would look otherwise on the PS2 right? The Wii version is more colorful because there was no need for them to cover up the otherwise inferior look that was on the PS2 with your so famed paper effect. The Cube version of RE4 looked way better than the PS2 version which came out way later, the extra features is pretty much the same thing with 1 more level and a different character model+some texts which of course makes it ZOMG SO MUCH BETTER! My ass, I beat it just because I could and I felt empty inside afterwards and quickly moved on to Shadow of the Colossus for more brain damage and I don't know why I do these things to myself. But then again it did save me money since I didn't have to buy the Wii version so that was a bonus indeed. Of course you know, PS2 was the greatest console ever and every game that came out on it is better than everything else, that and Chuck Norris doesn't do push ups, he pushes the world down.
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Okami according to IGN: "It is simply one of Wii's best looking games, a truth solidified by the fact that the adventure arrives on the console with some visual enhancements, including all-new 480p (progressive scan) and 16:9 widescreen modes.
Yet, it's not without its graphic imperfections. The original version of Okami featured a very pronounced filter, which gave the impression that the Nippon world Amaterasu explored was rendered onto paper. The Wii iteration also includes the paper filter, but it is not nearly as obvious or noticeable -- it's much subtler and thus far less convincing, a disappointment since the filter actually added to the authentic presentation of the game. Okami's framerate, meanwhile, often slowed down on PlayStation 2 and Ready at Dawn has made no attempt to improve the fluidity for the Wii build despite the fact that Nintendo's system is more powerful. The admittedly still-stunning adventure therefore remains hampered by regular fluidity dips in wide-open areas."
1up: "The papery-looking graphical filter is toned down to accommodate the Wii hardware, but it wasn't something I noticed until I was told about it (and even then, it wasn't a big deal). While all my Okami time on the Wii was like revisiting a distant (and yet-unmatched) dream, the new motion controls were a slightly rude awakening. If you haven't played the original, it will just seem like an oddly challenging experience due to the controls, whereas fans of the first should recognize it for what it is -- a worthy but imperfect port."
A matter of opinion, as I've said. Imo, the PS2 version looks better. If you disagree, it doesn't change my main point at all.
RE4: 1up: "The game suffers little in the transition to the PS2, unless you're willing to sit with the GameCube version side-by-side. Even then, despite some dithered textures and loss of geometry, the PS2 trumps the GameCube original with Progressive Scan and true widescreen mode (the GameCube version faked that funk)." That is hardly a "wide margin" and it's a joke to say that it's similar to Wii-PS3 graphical differences as you say in the post below the one I quote here.
As for the extra content: "But the big question is if the extras were worth waiting for, and to that the answer is "yes." While the new unlockable costumes are mostly silly and just for fun, the new weapons (laser rifle for Leon, explosive crossbow for Ada) are welcome additions. But the most important new ingredient is by far the Ada Wong sidestory, "Separate Ways." It is worth the price of admission alone to play this. It's at least as long as most of the previous Resident Evil games and then some. Far less throwaway than mini-game features like "The Mercenaries," Separate Ways shows events you might already find familiar, but as viewed from Ada's perspective. Take for example the opening scene, with Leon fighting off an entire village swarming in through windows, over rooftops, and breaking down doors. The trick here is to hold the mob off until a church bell rings, hurling you headlong into the opening credits sequence. What the GameCube version didn't show you was why the villagers ran at the sound of the bell, or what caused it to ring. Separate Ways shows you. This simple spin on the opening scenario enriches the story, and makes you eager to see it through to the end. Sometimes you didn't even know there was a question to be asked until Separate Ways gives you the answer, and with the developers obviously having given Ada Wong plenty of their attention, she's great to look at in action, flipping up onto ledges, spin-kicking doors open, and working that pump-action shotgun like she was born with it. This "gaiden" clocks in at a good six-plus hours, too, making it a worthwhile investment of your time once the game proper comes to a close. Of course, with many of the game's secrets unlocked by completing Separate Ways, you'll find even more reason to replay the best survival-horror game yet."
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